GGTL writes: "This week, Gamer's Guide To Life takes a dive into the unknown. In 2008, Stefan Köhler, aka 'projektariel' on Moddb, released 'SturmMod' to the public. A modification of the Far Cry game, this was more of an interactive experience; the player could essentially be in William Shakespeare's 'The Tempest'. While it wouldn't be a scene-by-scene reenactment of the play, characters would piece together the story, based on their findings. The mod was used as a virtual stage for a live performance of 'The Tempest' by German theater/media arts group 'Projekt A.R.I.E.L'..."
This is interesting news for comic and Far Cry fans as something new in the universe for the game is always welcome. Villains from popular Far Cry games are transported into prehistoric times by the priestess Batari, who has pulled them from their lives before they've committed their most heinous crimes.
"Villains from popular Far Cry games are transported into prehistoric times by the priestess Batari"
Why do they make every f****** thing goofier and goofier
Watch Dogs become whacky, Assassins Creed jumped the shark, Ghost Recon become less serious now this
Far Cry's source code has popped up online. Entitled "Far Cry 1.34 Complete", the game's entire source code was uploade…
If you’re new to this long-running franchise, we’ve got you covered.
2 and 3, pretty much the only ones i really enjoyed. 1 was amazing for the time but aged quite poorly. 4 has the elephant gun, all i can praise from any entry after 3 lol
Ummmm 3 than stop.
Okay maybe two as well. But yeah probably 3 and then move on.
Far Cry 2. People constantly rant about games now being too easy, holding your hand, having too many unnecessary RPG-lite leveling features, etc. People specifically complain about open world games being too focused on tons of collectibles and "checkmarks" that just waste time.
Far Cry 2 is an answer to all of those complaints. It was made by Ubisoft before they fell into all the traps discussed above (and before they started inserting towers into their games to defog the map). It has respawning enemies, weapons that degrade, and the collectible diamonds are very useful in the game (which you find in a similar way to the way you find shrines in BOTW with a radar system). The map you have is an in game item you pull out while playing, not a pause menu that is unnecessarily detailed. Also the enemy AI and physics are much better than later entries in the series.
It has a mixed reputation because people at the time said it was too hard, the weapon degradation was annoying, and then respawning enemies were annoying. FC2 came out in 2008, so this was before games like Dark Souls and BOTW had come out and made it cool to like these types of features.
Loving the mix of gaming and Shakespeare, and personally I think it's a fanatastic idea to use in theatre! Keep up the articles, love em.
Great interview, looking forward to more XD