20°

Analysis: The Design And Spiritual Evolution Of No More Heroes 2

Is a better-designed game really "better" -- and what does that really mean? Gamasutra's Leigh Alexander takes a look at how Grasshopper Manufacture's No More Heroes 2 evolves on its predecessor.

In the original No More Heroes, Suda51 had a brilliant concept which critics largely agreed stumbled slightly on the execution -- the main criticism being that the open world lacked depth. With very little to do in the city of Santa Destroy, most seemed to feel the sequences in between missions were sprawling empty space, listless filler that could have just as easily been bypassed.

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gamasutra.com
dgroundwater5213d ago

It's funny because you do expect a certain degree of "s***" design when playing Suda's games. Then when he does a well designed one like NMH2 it's like a changed experience. :)

Mahr5212d ago (Edited 5212d ago )

"Is a better-designed game really "better"...?"

If a better-designed game yields a more appealing, more fun experience, then yes.

As a small qualifier, I enjoy stuff like killer7 and the original NMH as much as the next guy, and I think that the stuff like the 8 solid hours of grinding is a success as an object of contemplation and as a philosophical work, but the problem is that we're talking about *games* and from a *gameplay* standpoint, that type of design is a complete failure.

Maybe there are lots of fans of the original that really love mowing a virtual lawn seven hundred times or spending a half hour traversing a completely empty and useless overworld, and I don't fault them for that. Just as I don't fault people who have weird obsession with soil and peasants and the German Language and ugly mustaches or other people who enjoy reading poetry about ice and grass and regret and a wheelbarrow.

But there comes a time when people have to realize that art is designed for consumption and that the original game, brilliant as it was, had parts that were, in a very important sense, unplayable. Their removal, despite making the overall experience less pretentious, is not something to lament.

20°

Review: Once more into the garden of madness in No More Heroes and its sequel on PC - Entertainium

Following a port to the Nintendo Switch in 2020, SUDA51’s cult hack-and-slash games receive a surprising but welcome PC release.

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entertainium.co
80°

No More Heroes 1 and 2 Are Incredibly Basic on PC

No More Heroes 1 and 2's recent PC ports are certainly functional, but lack a lot of common PC features that many will find disappointing.

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techraptor.net
FallenAngel19841073d ago

These ports should’ve also come to PS4 like No More Heroes: Travis Strikes Back did

BlaqMagiq11072d ago

Without question. Suda himself even said he had PS4 remasters prepared years ago. I wonder what the holdup is.

100°

No More Heroes 1 & 2 PC Release Date Revealed

The The No More Heroes 1 & 2 PC release date has been surprisingly announced and both titles are coming to Steam in June 2021.

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techraptor.net
Amplitude1078d ago (Edited 1078d ago )

my comments double posted for some reason so just ignore this <3

Amplitude1078d ago

June 9th lets goooooooo! Almost bought these on Switch cause ive never played them before and they look right up my alley. Glad i waited it out.

Venoxn4g1078d ago

Well, to each his own I guess, but to play No More Heroes without the motion controls (like on Wii or Nintendo Switch) it is not as fun in my opinion. This is one of the games where motion controls really add the fun factor.

Amplitude1078d ago

Oh actually?

I wonder if you can use the Wii controller on PC... If not, I suppose I'll take your word for it and grab it for Switch haha