As Grasshopper Manufacture's logo loads up at the start of No More Heroes 2: Desperate Struggle, it's prefaced with some chunky 8-bit text letting you know "PUNX NOT DEAD." The veracity of this credo is debatable, but it clearly informs the overall attitude of this inventively trashy and giddily self-referential bloodbath of a game. No More Heroes 2 shares this spirit with its predecessor, though it's learned a few things in the interim, sanding down some of the less aerodynamic parts and replacing them with even more attitude. At a certain point the three-chord structure can wear a little thin even for those that are in on the joke, but sometimes you just need something loud, passionate, and crazy to cleanse the palette.
Half-Glass Gaming: "Travis Touchdown is awesome, and he’s a huge reason No More Heroes is so great. That said, series creator and director Suda51 said he would be open to making a spinoff starring fan-favorite Shinobu. And though the series’ fate isn’t entirely up to Suda [as he doesn't own the IP], a sans-Travis entry could definitely work."
NMH seems to revolve around Travis like DMC revolves around Dante, GoW revolves around Kratos, Ninja Gaiden revolves around Ryu, and Bayonetta revolves around well…
It wouldn’t feel right to have these kind of action games to not have their main character in the lead role or not present at all
If PC is your only platform for No More Heroes 2: Desperate Struggle, don't pass it up; if you have a Wii or a Switch, grab it there.
Now available on PC, No More Heroes and No More Heroes 2: Desperate Struggle are both charming games but their ports are awfully basic.
Such a shame! Was hoping they'd be better, but some of the prompts reinforced my fears!