Sega Racing Studio's Guy Wilday talks Sega Rally, next-gen consoles and a changing market.
"Yeah. For me it's always been pretty much the same. Sony always create very technically innovative hardware and always have. PlayStation 3 is no different in that respect. The flipside of very innovative hardware is that it takes you a while to get up to speed with it. The learning curve is steeper in that you have to get into it and understand exactly what the benefits are, and understand exactly how to do certain things to get the most out of the platform.
With Xbox 360 obviously development is simpler. The development tools and support you have are obviously excellent. So that really is the trade-off. We're very happy - the game looks identical on both platforms; the feature-set is exactly the same. We've sat them side by side and you're really hard-pushed to tell the difference. I think that's a testament to where you are with both platforms. The learning curve with PlayStation 3 is steeper, but once you're there the opportunities are very exciting."
YouTube's member 'nfsking2000' has created an interesting tribute to rally games, in which we get to see the actual evolution of this genre from its MS-DOS days to its current-gen ones.
awesome!!! thanks for making me realize how disgusting this gen was as far as rally games go...
colin mcrae's
richard burns's
WRC's
topgear n64
are some of my favorites
WRC this gen stuck to its roots even though milestone took over they really improved and i cant wait for WRC4 on the VITA <---- now thats evolution : )
The last great rally game was Colin McRae Rally 2005. Everything after that, went towards the arcade racer market. Now that being said, due to where I live I have never been able to play the WRC series.
Richard Burns Rally is still considered the best rally game ever made by many hardcore rally game fans.
With game prices still relatively high and the number of quality games seemingly forever on the rise, it’s easy to miss out on some of the hidden or unappreciated gems that managed to slip onto store shelves all but undetected.
This blog is aimed at highlighting some of the best deals that the web has to offer while also bringing your attention to a few classic games that perhaps slipped under your radar first time around.
This was the first game I got for my PS3 in January 2008 and I was blown away by how amazing it looked back then, pretty fun game if you can only spare a few pounds.
GamerZines: Ever since news broke that LucasArts have decided to cancel development of the next Star Wars Battlefront, we've been racking our brains thinking of ten other gaming properties which we'd love to see revived.
Some are old and others are new, but everyone will at least agree with one or two on this optimistic wishlist.
All versions will be the same? i hope so.
(edit) I'm not trying to be a fanboy, i'm just sick of bad ports. Most ps3 owners are......
sounds like it
yep thats what iheard
so, having superior hardware with more difficult devkits is the same of having inferior hardware with devkits that allow the gamemakers to maximize the machine's performance ? It's the exact friggin' opposite.
We already know that multiplatform titles will comparable on the PS3 and XBOX360.
The PS3 is limited by its GPU, but the Cell can pick up some of the tasks by splitting among the SPEs. Things like better cloth physics, and object physics can be expected from the PS3 on exclusive titles, but don't expect much difference when the game is on both platforms.
I don't really consider this a bad thing since I didn't buy a PS3 for those titles. I bought it for Blu Ray movies and PS3 exclusives.
Unfortunately, there are a lot of people who are thinking the same way, and that is hurting SONY financially because they have a lower attach rate than the Xbox360