An ambitious deconstruction of the tired hack-n-slash genre, 2008's No More Heroes introduced gamers to hot-headed otaku-turned-assassin Travis Touchdown's blood-soaked trek to the top of the United Assassins Association charts. Wildly successful in North America and Europe, No More Heroes brought already established Grasshopper Manufacture and director Suda51 into the stateside spotlight once more with its absurd sense of humor, bucketfuls of blood, and plethora of pop culture references. It was a bona fide hit, even though it debuted on the Wii, a platform where "mature" titles usually don't succeed, and its close-quarters combat, eye-popping art-style, and killer soundtrack makes it one of the most innovative titles to date.
Half-Glass Gaming: "Travis Touchdown is awesome, and he’s a huge reason No More Heroes is so great. That said, series creator and director Suda51 said he would be open to making a spinoff starring fan-favorite Shinobu. And though the series’ fate isn’t entirely up to Suda [as he doesn't own the IP], a sans-Travis entry could definitely work."
NMH seems to revolve around Travis like DMC revolves around Dante, GoW revolves around Kratos, Ninja Gaiden revolves around Ryu, and Bayonetta revolves around well…
It wouldn’t feel right to have these kind of action games to not have their main character in the lead role or not present at all
If PC is your only platform for No More Heroes 2: Desperate Struggle, don't pass it up; if you have a Wii or a Switch, grab it there.
Now available on PC, No More Heroes and No More Heroes 2: Desperate Struggle are both charming games but their ports are awfully basic.
Such a shame! Was hoping they'd be better, but some of the prompts reinforced my fears!
Goin' home to play it now.