Eurogamer Reviews Resident Evil 4 Wii Edition:
You might remember a game called Resident Evil 4. You might remember it because when it came out on the GameCube it was an instant action classic, reinvigorating the Resident Evil series and bringing it right up to date with a massive bang (and then a sort of slippery noise as an exploded head drenched the floor). Then, when it came out on the PlayStation 2 with extra content, it took one look at the law of diminishing returns and gave it a massive roundhouse kick to the head, to became even more of an action classic, full of moody camera-cuts, conspiracy-theory cultists, shambling, leprous villagers, and some of the most heart-stopping set-pieces and frantic firefights in videogame history.
If you're looking for 'must have' PSVR 2 games then look no further. These are the 10 titles every PSVR 2 owner should have in their library.
If you're wanting more PSVR 2 support, you should probably buy all of these games.
Speak with your wallet!
I'm trying to decide if it's worth holding onto my psvr 2. I enjoy what it has currently, but it seems unlikely to get anything else. Might be better off just waiting for something with more support if that ever comes.
GT7 surprised me, because I hate racing games, but i poured 100 hours into it way too quickly.
I’m looking forward to the Metro VR game this year, and I hope that WW2 dogfighter game releases eventually.
I have most of them 😅
Waiting for a sale on Synapse and Arizona Sunshine 2.....also Metro coming this year looks great.
Capcom Co., Ltd. (Capcom) today announced that the multiplatform title Resident Evil 4 has sold over 7 million units worldwide approximately one year after its release.
The Resident Evil 4 remake's director has revealed in a recent documentary that the game was riddled with bugs in its final month before launch.
Not a big surprise really. All games are pretty rough until the very end and everything is released with bugs regardless of how the consumer quantifies it as being “polished.”
That’s sort of how game development or any kind of software development goes. Looking for bugs and debugging, QA, and trying to scramble and polish everything before a deadline’s up.
No way am I gonna believe this guy. I'll pick it up and play for myself. How could Capcom screw this one up?
"Maybe this review is nothing more than the out-of-date opinions of a gaming dinosaur, out of touch with the general gamer. Maybe Wii's target audience will take to this like a duck to water, unburdened by hands that are semi-permanently contorted into a dual-stick controller grasp. Maybe it is, as many people are saying, the definitive version of the definitive game in Capcom's superb survival horror series. But they're not writing this review. I am, and in my opinion, bolting on an unwieldy Wii control scheme adds nothing to the game; it just makes it slightly worse"
I'll believe he's a gaming dinosaur, since I preordered it already...finally something else to play on the Wii other than zelda and super paper mario
simple. The wii controler isnt built for games like this. Its built for games like wii play and wii sports. even nintendo recognizes this and thats why they arent pushing for motion controls on smash bros which is very smart on their part. It really isnt capcom's fault nor is it nintendo. If the game was built with ideas for the wii mote in mind then it probably would have turnd out better
Its such a high score for a game thats so old now its not worth it, but then again this is eurogamer they are big nintendo fanboys over there.
Nintendo always makes bad quality systems (sorry Wii fanboys, but its true). They basically just redesigned the gamecube, and made the controller some gimicky idea that ended up going horribly wrong. I honestly don't see why people would buy this system when they could have a gamecube, PS2, or XBOX for a much lower price. It's basically the same system, except with horrible controls.