Wired:
I dove in to the beta test of Eskil Steenberg's Love this weekend and found it disarming, unique and beautiful - but somewhat difficult to wrap my head around.
It's probably unfair to call Love a massively multiplayer game. Not because you won't be sharing a server with thousands, but because there are now dozens of expectations that go hand-in-hand with the MMO terminology. Love delivers on none of those things: There are no quests, no experience, no raids, no dungeons and no +1 magic swords.
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Fundamentally, LOVE is extremely, painstakingly minimalist. You can move left and right, you can jump, and you can place checkpoints.
"There are a ton of inexpensive games on the Switch's eShop so here are 8 recent ones that you may want to spend your change on." - A.J. Maciejewski from Video Chums