Recently a group of ex-2K Australia employees decided to create their own independent studio, Iron Helmet Games. Their first game, a strategy game called Neptune's Pride, is in open beta. Blend Games had a chance to talk with Iron Helmet's founder Jay Kyburz about Neptune's Pride, his reasons for leaving 2K Australia, and what it means to be "hardcore."
Jay Keyburz of Iron Helmet Games created the growing 4x online boardgame, Neptune’s Pride.
Jay has worked as a Project Lead, Producer and Artists at Irrational Games and 2K Games on big budget titles in the Unreal Engine.
Bag of Games sat down with Jay to discuss his newest game under development: Neptune’s Pride II: Triton.
Marko and Ryan of Bag of Games participated in a game of Neptune's Price II: Triton and carefully logged each of the major events which transpired throughout the campaign.
This analysis should serve to enlighten potentially interested parties as to whether or not Neptune's Pride II: Triton will scratch that pesky "desire to rule the galaxy" itch.
Want to rule your own star empire? Want to pursue it for just two minutes a day? Want to alienate your friends?
In Neptune’s Pride 2: Triton, you are the master of a small grouping of stars. Your objective is to parlay your small set of initial resources into a vast interstellar empire by using strategic planning, patience and careful consideration.
It's definitely an interesting idea. Generally asynchronous is more of a mobile feature, but I can see some serious potential here.
I'm playing it right now, it's actually pretty decent.