30°

Heavy Rain Impressions : CES 2010 TheGamerAccess.com

"For TheGamerAccess.com, Heavy Rain is the most mysterious game of the year. The PS3 exclusive is now scheduled to be released Feb. 23 and they don't really know much about it.

So they were really happy to see it on display at Sony's CES booth. After playing the entire demo, though, they left a little more confused."

-TheGamerAccess.com

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thegameraccess.com
Nick2120045267d ago

I'm still confused by this game myself.

nogolis5267d ago

Here's the run down... Quantic Dreams is a studio who makes off beat games that people hearld as epics and master pieces. They're not. This game will be just like all their other games, only appealing to a small group of gamers who think they're privy to something others are not. The game is a QTE game. Simple and clean. Sure people will tell you it's not, but it is. When an action comes up on screen and it gives you a button to push and you have no control over what it does past that, that is a quick time event. It's Dragon's Lair for the year 2010 is what it is.

People are saying Graphics this and Graphics that, but even if the graphics were the best ever, which they're not... The voice acting alone kills the experience and shatters the illusion they are trying to hold together. Listen to the voice acting in this game, it's appauling. It's stiff and reads like a porno. Disagree with me all you want fanboys, it's the truth.

The game has you controlling an avatar/character using the shoulder buttons, you do not control them by analog stick, you control the pace of their walk by hitting the shoulder button and then an event will come up, a series of mini games more like it and it has you push little buttons in timed succession.

That is the gist of the game. The hook, if you die you go on as someone else. That isn't inovative. That's just like playing TMNT for the nes and dying as leonardo and having the option to play as Raph or Don.

When I heard the voice acting in this game I knew right then I wasn't going to buy it. This game will only appeal to those who feel Quantic Dreams makes games just for them. The game will sell 200,000 copies its 1st month and 700,000 in total life time sales. It'll sell that many because the game failed to display what it's core demograph was and because the developers did a lousy job at explaning what the game was due to it being a QTE game and them not wanting people to think that it was.

Simple and clean and case and point. Suck it up fanboys, that's the way it is.

thor5267d ago

"The game has you controlling an avatar/character using the shoulder buttons, you do not control them by analog stick, you control the pace of their walk by hitting the shoulder button and then an event will come up, a series of mini games more like it and it has you push little buttons in timed succession."

Wrong:
http://www.youtube.com/watc...

It's unfortunate that the unique control system made for this game has been so poorly described. Basically, to allow for sudden changes in camera angle the game lets you look first in which direction you are going (using the analogue stick) and then using the shoulder buttons you control how fast you walk in that direction. A bit weird, I know, but sounds controllable to me. It's certainly not on rails which is what you're implying.

"The game is a QTE game. Simple and clean. Sure people will tell you it's not, but it is. When an action comes up on screen and it gives you a button to push and you have no control over what it does past that, that is a quick time event. It's Dragon's Lair for the year 2010 is what it is."

The action segments are pure QTE, hopefully there are some "point-and-click adventure"-esqe puzzles in there, I mean that's what I expect from this genre really, like the old classics Monkey Island and Broken Sword. I would prefer it if there was more thinking and finding out what to do next (with a range of options) rather than just action sequences which are pure QTE like we've seen. I'm sure there will be, I just hope that what we've been shown has been the more action-oriented stuff because that's the more exiting stuff to show rather than players dawdling whilst they work out what to do.

"People are saying Graphics this and Graphics that, but even if the graphics were the best ever, which they're not... The voice acting alone kills the experience and shatters the illusion they are trying to hold together. Listen to the voice acting in this game, it's appauling. It's stiff and reads like a porno. Disagree with me all you want fanboys, it's the truth."

It's unfortunate that the voice acting is in the state that it's in, I mean it's better than most games (some games like L4D I can't even bear to hear the characters speak) but if they're going for cinema quality they haven't got anywhere near it. Even the lipsync was off last time I checked.

"That is the gist of the game. The hook, if you die you go on as someone else. That isn't inovative. That's just like playing TMNT for the nes and dying as leonardo and having the option to play as Raph or Don."

That's not really the hook... that was more demonstrated as an extreme of the "bendiness" of the story, meaning even something as plot-changing as a character dying is not out of the realm of possibility. Though if you read my other comment, I don't think the "bendiness" is going to be all that great... just loads of paths leading to the same conclusion. Which in some sense could be poetic I suppose but I'd still like to see more possible plot manipulation.

nogolis5267d ago

Here's the run down... Quantic Dreams is a studio who makes off beat games that people hearld as epics and master pieces. They're not. This game will be just like all their other games, only appealing to a small group of gamers who think they're privy to something others are not. The game is a QTE game. Simple and clean. Sure people will tell you it's not, but it is. When an action comes up on screen and it gives you a button to push and you have no control over what it does past that, that is a quick time event. It's Dragon's Lair for the year 2010 is what it is.

People are saying Graphics this and Graphics that, but even if the graphics were the best ever, which they're not... The voice acting alone kills the experience and shatters the illusion they are trying to hold together. Listen to the voice acting in this game, it's appauling. It's stiff and reads like a porno. Disagree with me all you want fanboys, it's the truth.

The game has you controlling an avatar/character using the shoulder buttons, you do not control them by analog stick, you control the pace of their walk by hitting the shoulder button and then an event will come up, a series of mini games more like it and it has you push little buttons in timed succession.

That is the gist of the game. The hook, if you die you go on as someone else. That isn't inovative. That's just like playing TMNT for the nes and dying as leonardo and having the option to play as Raph or Don.

When I heard the voice acting in this game I knew right then I wasn't going to buy it. This game will only appeal to those who feel Quantic Dreams makes games just for them. The game will sell 200,000 copies its 1st month and 700,000 in total life time sales. It'll sell that many because the game failed to display what it's core demograph was and because the developers did a lousy job at explaning what the game was due to it being a QTE game and them not wanting people to think that it was.

Simple and clean and case and point. Suck it up fanboys, that's the way it is.

ULTIMATE_REVENGE5267d ago (Edited 5267d ago )

I'm known to be a PS3 fanboy on this site but I 101% agree with everything You said. The graphics on the characters skin looks OK I suppose but the detail on the cars, homes, grass, trees and literally everything in the surrounding environment look like complete crap and it pulls you out the so called "realistic" experience, and the things is it's so noticeable.

This game isn't innovative in any way and it's really uncanny (that's what pisses me off the most), the characters show no emotions on the face and their stiff unnatural facial animations are atrocious.

The game will indeed sell very few copies and many people won't even care about it once it comes out because it looks so BORING!

thor5267d ago

"Then I realized that the story chapters essentially end the same way regardless of what you decide to do."

This is exactly what I have been worried about ever since I saw that demo in the shop with the armed robber. There is so much leniancy that 90% of the time you end up with exactly the same end result.

Of course we should expect this, seeing as branching plotlines would take 10x the effort, but I thought that this was Heavy Rain's selling point.

No, what we are left with is a game with a "bendable" story, much like seeing a fork in the road, taking one of the paths and realising that the paths join up again only 10 yards later.

I mean, sure, your character can die in certain scenes - but I'm sure it will do little more than simply erase the scenes involving that character from your playthrough. There will be very little deviation in plot - for example, friends and family of the dead character won't avoid some catastrophe by attending this character's funeral instead of going wherever they were going to before.

nogolis5267d ago

As far as QTE games go... I'm sure it'll be the best one ever. But saying it's better than Full Throttle, Dragon's Lair and Maniac Mansion, 30 year old games, isn't saying much. And as far as sega cd games go; games like Sewer Shark, Night Trap, Double Switch and so forth and so on, yeah, Heavy Rain is probably going to be better than any of those games... But as far as real games go. No, Heavy Rain isn't a game. It's an interactive, button pressing movie. The game has no deviation from the main path and is merely the ground work for bigger paths and branches to come in games like these later on in the PS3's life.

Maybe they can add more story through DLC, I don't know... but this game isn't going anywhere in sales and it's not going to help Sony sell any systems. Simple and clean. You all might want it to, and that's cool. I want it to. More Ps3's means more risk developers will take. but that isn't going to be the case here.

Heavy Rain is a quick time even game with absolutley nothing going for it past it's graphics.

ULTIMATE_REVENGE5267d ago (Edited 5267d ago )

I agree with you on the game not selling much and it definitely won't help Sony in any way. Once the game comes out it'll be forgotten in within a period of 3 weeks and that'll be it for Heavy Rain.

The five major things that I hate about this game is:

1. The sheer amount of uncanniness.
2. The lacklustre environment detail.
3. The lack of facial emotions.
4. The voice acting.
5. The stiffness of the characters face.
6. The lame story.

thor5267d ago

Well David Cage has said right from the beginning that he wants to create an interactive movie... it's not going to be a game with waves of enemies or best completion times. However there should be more parts like;
- Fist fights with fighting game mechanics. Compare - the end of Uncharted 1 to the end of MGS4. That's the difference between a QTE fist fight (lame) and one with proper mechanics. The latter is just so much more fun.
- Car chases with driving mechanics. I can imagine that if there is a car chase, David Cage would love to make the car drive itself through all the action, whilst you tap buttons to do specific actions. Better would be where you control the car yourself, and if you get caught up there is a cutscene with the consequences.
- Shooting sections with shooter mechanics. There's probably going to be at least one point where your character has a gun in their hand, and whilst you won't be shooting at waves of enemies, perhaps you could run around pointing your gun at people as they flee. Perhaps you'd face the consequences for shooting a civilian. Perhaps you could change the plot by having great aim at the right moment, rather than the ability to press X when it pops up on-screen. I'm sure David Cage wants the shooting segments to be as tightly scripted as possible, with 1 or 2 different possibilities - you press X in time and you shoot him, or you don't, and he escapes. But that's no fun to be honest.

slave2Dcontroller5267d ago (Edited 5267d ago )

Its one thing to not have interest in an ip but what your doing here isnt really necessary. Your trying to point out reasons why Heavy Rain will fail by using information we already know and have shrugged our shoulders at and said... I'm still buyin'it.

Truth be told regardless to how much... or less HR sells, its still a win. Sony pretty much is doing Dave Cage a favor in return for one he did for them. During 2007 E3 Sony really didnt have much to show in terms of content so some where along the line during that time Sony and QD struck a deal after he offered to let them showcase it as a PS3 ip. Sony has another ip under its belt and David Cage has a canvas to paint his picture upon without having to worry about a publisher. Win Win. AGAIN.

Aside from the normal snarky gaming press waiting with baited breath to s#1t on most things PS3, no one is touting Heavy Rain as a Heavy Hitter? The game looks good in terms of graphics, the story is appealing and the atmosphere is ace. I agree with you about the voice acting breaking the illusion. I really think thats one of the areas that shouldve gotten a ton of attention, ESPECIALLY if you want to go down the cinematic route. With that being said, I'm not sure how big QD's budget was for the game either. I'm sure their cult following from previous games didnt leave them with loads of cash laying around and I'm sure they dumped most of what they had into Heavy Rain.

Theres are a lot of people who are excited or interested in Heavy Rain. I myself am more interested than excited for it but it will be a day 1 purchase for me. If nothing more, Heavy Rain will be an extension to an already well diverse PS3 library. I'm going to make sure to do my part in supporting the under dogs like Heavy Rain and Yakuza3. Props to Sony for continuously taking risk and for allowing folks like Quantic Dreams and Media Molecule to realize their visions.

100°

Please stop comparing video games to movies

"Many video games catch not only great commercial attention but remarkable critical attention as well. We have seen games like Heavy Rain, The Last of Us Part II, and even entries in the Metal Gear series described as fantastic interactive experiences, even heralded in the same way as Hollywood's greatest films.

I would suggest that not only is this an unfair comparison but also a harmful one. Video games, by their very nature, are an intricately different medium and should be weighed against one another rather than another form of media," Phillip writes for GF365.

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gamefreaks365.com
Fist4achin1305d ago

Yes, please stop. They're better than most hollywood drivel nowadays.

BLAKHOODe1305d ago

I think Hollywood films will becoming increasingly more like video games in the future, especially as the world embraces the "new normal" from the pandemic. It makes sense, as games like Spider-Man: Miles Morales showcase just how realistically we're reaching in graphical capabilities, as well as showcase extreme action sequences in spectacular ways. And as time goes by, it'll get easier and cheaper to produce such "art", as well as create new star "actors" that never age, never die, never complain, never gets involved in scandals, etc. Technology is amazing and we're only just getting a taste of what it'll eventually be.

sourOG1305d ago

No. Some games are like movies.

medman1305d ago (Edited 1305d ago )

No. For the money spent, a quality game provides far more entertainment value than a quality movie. Especially when looking at what is going on in the world, and how a studio can attempt to pilfer from consumers by charging 30 dollars for Mulan via streaming. Ridiculous. There is no comparison....games all day.

50°

The David Cage Experience: Fahrenheit and Heavy Rain

What exactly is the David Cage experience, and is it of value? We examine two classics, Fahrenheit and Heavy Rain, to find the answer.

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fictiontalk.com
100°

Quantic Dream Celebrates Heavy Rain's 10 Year Anniversary With New Video Series

Quantic Dream has announced a new video series to celebrate the 10-year anniversary of Heavy Rain. Check out the first part here.

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gameranx.com
ClayRules20121462d ago (Edited 1462d ago )

Have you played Detroit? While it’s my personal favorite, I fully understand many preferring Heavy Rain more. I’m glad you enjoyed Heavy Rain too.

bouzebbal1462d ago

def. one of my top 3 best experiences on PS3

ClayRules20121462d ago

bouzebbal

That’s awesome to hear! What’re the other 2 best experiences?

akaFullMetal1462d ago

Great game, need to get started on Detroit soon.

ClayRules20121462d ago

Glad you enjoyed the game! Yes, Detroit is a masterpiece of a game, and their best work to date “in my opinion”

ClayRules20121462d ago

Wow, 10 years...and yet, still one of the best/most emotional/thrilling gaming experiences I’ve ever had.

So grateful to Sony for believing in Quantic Dream’s vision for this game, and giving them a chance. I’ll never forget David Cage saying “We want to challenge the player, but not with the controller, but mentally, with their decisions of “How far would you go to save someone you love” Well, they broke my emotional gamer heart lol.

My teenage son refuses to play this game, because I’ve told him in little detail the emotional impact it had on me all those years ago. Maybe one day he will.

Z5011462d ago

Still have my origami crane they teach you how to make when you're installing for the first time.

C-H-E-F1462d ago

it's been 10 years? wow, that was so fast, I feel like this console gen went fast as well although it hasn't. I really look forward to the PS5 this holiday season though.