"For TheGamerAccess.com, Heavy Rain is the most mysterious game of the year. The PS3 exclusive is now scheduled to be released Feb. 23 and they don't really know much about it.
So they were really happy to see it on display at Sony's CES booth. After playing the entire demo, though, they left a little more confused."
-TheGamerAccess.com
"Many video games catch not only great commercial attention but remarkable critical attention as well. We have seen games like Heavy Rain, The Last of Us Part II, and even entries in the Metal Gear series described as fantastic interactive experiences, even heralded in the same way as Hollywood's greatest films.
I would suggest that not only is this an unfair comparison but also a harmful one. Video games, by their very nature, are an intricately different medium and should be weighed against one another rather than another form of media," Phillip writes for GF365.
I think Hollywood films will becoming increasingly more like video games in the future, especially as the world embraces the "new normal" from the pandemic. It makes sense, as games like Spider-Man: Miles Morales showcase just how realistically we're reaching in graphical capabilities, as well as showcase extreme action sequences in spectacular ways. And as time goes by, it'll get easier and cheaper to produce such "art", as well as create new star "actors" that never age, never die, never complain, never gets involved in scandals, etc. Technology is amazing and we're only just getting a taste of what it'll eventually be.
No. For the money spent, a quality game provides far more entertainment value than a quality movie. Especially when looking at what is going on in the world, and how a studio can attempt to pilfer from consumers by charging 30 dollars for Mulan via streaming. Ridiculous. There is no comparison....games all day.
What exactly is the David Cage experience, and is it of value? We examine two classics, Fahrenheit and Heavy Rain, to find the answer.
Quantic Dream has announced a new video series to celebrate the 10-year anniversary of Heavy Rain. Check out the first part here.
Wow, 10 years...and yet, still one of the best/most emotional/thrilling gaming experiences I’ve ever had.
So grateful to Sony for believing in Quantic Dream’s vision for this game, and giving them a chance. I’ll never forget David Cage saying “We want to challenge the player, but not with the controller, but mentally, with their decisions of “How far would you go to save someone you love” Well, they broke my emotional gamer heart lol.
My teenage son refuses to play this game, because I’ve told him in little detail the emotional impact it had on me all those years ago. Maybe one day he will.
Still have my origami crane they teach you how to make when you're installing for the first time.
it's been 10 years? wow, that was so fast, I feel like this console gen went fast as well although it hasn't. I really look forward to the PS5 this holiday season though.
I'm still confused by this game myself.
Here's the run down... Quantic Dreams is a studio who makes off beat games that people hearld as epics and master pieces. They're not. This game will be just like all their other games, only appealing to a small group of gamers who think they're privy to something others are not. The game is a QTE game. Simple and clean. Sure people will tell you it's not, but it is. When an action comes up on screen and it gives you a button to push and you have no control over what it does past that, that is a quick time event. It's Dragon's Lair for the year 2010 is what it is.
People are saying Graphics this and Graphics that, but even if the graphics were the best ever, which they're not... The voice acting alone kills the experience and shatters the illusion they are trying to hold together. Listen to the voice acting in this game, it's appauling. It's stiff and reads like a porno. Disagree with me all you want fanboys, it's the truth.
The game has you controlling an avatar/character using the shoulder buttons, you do not control them by analog stick, you control the pace of their walk by hitting the shoulder button and then an event will come up, a series of mini games more like it and it has you push little buttons in timed succession.
That is the gist of the game. The hook, if you die you go on as someone else. That isn't inovative. That's just like playing TMNT for the nes and dying as leonardo and having the option to play as Raph or Don.
When I heard the voice acting in this game I knew right then I wasn't going to buy it. This game will only appeal to those who feel Quantic Dreams makes games just for them. The game will sell 200,000 copies its 1st month and 700,000 in total life time sales. It'll sell that many because the game failed to display what it's core demograph was and because the developers did a lousy job at explaning what the game was due to it being a QTE game and them not wanting people to think that it was.
Simple and clean and case and point. Suck it up fanboys, that's the way it is.
"Then I realized that the story chapters essentially end the same way regardless of what you decide to do."
This is exactly what I have been worried about ever since I saw that demo in the shop with the armed robber. There is so much leniancy that 90% of the time you end up with exactly the same end result.
Of course we should expect this, seeing as branching plotlines would take 10x the effort, but I thought that this was Heavy Rain's selling point.
No, what we are left with is a game with a "bendable" story, much like seeing a fork in the road, taking one of the paths and realising that the paths join up again only 10 yards later.
I mean, sure, your character can die in certain scenes - but I'm sure it will do little more than simply erase the scenes involving that character from your playthrough. There will be very little deviation in plot - for example, friends and family of the dead character won't avoid some catastrophe by attending this character's funeral instead of going wherever they were going to before.
As far as QTE games go... I'm sure it'll be the best one ever. But saying it's better than Full Throttle, Dragon's Lair and Maniac Mansion, 30 year old games, isn't saying much. And as far as sega cd games go; games like Sewer Shark, Night Trap, Double Switch and so forth and so on, yeah, Heavy Rain is probably going to be better than any of those games... But as far as real games go. No, Heavy Rain isn't a game. It's an interactive, button pressing movie. The game has no deviation from the main path and is merely the ground work for bigger paths and branches to come in games like these later on in the PS3's life.
Maybe they can add more story through DLC, I don't know... but this game isn't going anywhere in sales and it's not going to help Sony sell any systems. Simple and clean. You all might want it to, and that's cool. I want it to. More Ps3's means more risk developers will take. but that isn't going to be the case here.
Heavy Rain is a quick time even game with absolutley nothing going for it past it's graphics.