The seven to fifteen hours required for completing Fighting Fantasy will be a by-and-large frustrating experience. The freedom in developing one's character is the only overwhelming positive, and dealing with the aggravating controls will not make players happy. The Fighting Fantasy franchise is known for a plethora of choices in its stories, making the minimal story in this game a further disappointment.
Warlock of Firetop Mountain is a PC version of my favourite fantasy book, with dungeons, and combat that still keeps the feel and style of the original book.
HPP: When comes to video games, the term “role-playing game” has become synonymous with anything that involves a fantasy setting, experience, and leveling-up. It’s far removed from the tabletop systems that spawned the term. Sure, there were text adventures and MUDS/MOOS (look it up, kids) but outside of throwing dice around a table, video games haven’t managed to capture that feeling. The Warlock of Firetop Mountain manages to capture that feeling without having to find those pesky friend things people talk about.
BOUGHT!
Now Steve, please, please, please make Autoduel the game somehow someway.
I'm tired of all these combat vehicle games that THINK they are Autoduel but fail miserably.
Thank you.
Dan Miller writes: "A first-person shooter version of The Warlock of Firetop Mountain was released on the Nintendo DS several years ago, but this new iteration promises to a far more faithful adaption. Your character progresses through the various dungeons and passageways, pausing every so often when a decision needs to be made. Combat takes place through the custom GridBluff fighting system with both you and your opponents making your moves at the same time – although it’s worth noting an alternative dice rolling combat system is available for purists."
*sigh* Gj, people. Work those graphics, but screw up the mechanics.
...when I find time...and money!