Monster Madness: Battle for Suburbia really wishes it was born in the '80s. It's got its heart in the right place, aiming to capture the kitschy vibe of such zombie-murdering classics as Zombies Ate My Neighbors and creating a gameplay design that feels like a 3D mash-up of Gauntlet or Ikari Warriors. When you throw in four-player co-op play, a bunch of goofy competitive multiplayer modes, a lengthy campaign, and a ridiculous number of monsters to kill, the recipe for some good old-fashioned fun would seem to be in place. But Monster Madness botches the execution. This includes a counterintuitive control scheme, oddly balanced difficulty, obnoxiously repetitive combat, and a nearly useless camera in co-op mode. Eventually such problems become too numerous and too annoying to tolerate, turning what could have been a simple monster-killing romp into a scattered, clumsy mess.
Rating:5 out of 10
Hardcore Gamer: The folks at Groupees are back with the Digital Tribe Bundle. For a mere $1, you can get Section 8 and Monster Madness: Battle For Suburbia, while $3 gets you Cargo Commander and Hotel Giant 2
Monster Madness: Battle for Suburbia leads the charge with more games to follow in the coming months. More details after the jump.
IncGamers checks out the PS3 'remix' of Monster Madness. How does it compare to last year's Xbox 360 and PC releases?
should've been an arcade title, at most 800 points
Yeah probably, they could've dumbed it down a bit and it would've been a great arcade title.
Are the devlopers joking? Not to be mean or anything but who was going to buy this game for 60 $'s?
i will not buy this game, i agree that it would have made a good arcade title.
any game is worth a dual layer dvd