260°

X32I Redemption: CryEngine 2 vid shows Space Action

Brand new video from the upcoming Crysis mod X32I Redemption.

conjurdevil5248d ago

2nd video has nice graphics but i dont fully understand the gameplay ....... yet

fourteentoone5248d ago (Edited 5248d ago )

Hi, I'm responsible for audio on this game (I compose the music, and co-create the sound effects and oversee dialogue)

Basically, the gameplay is going to be in the style of TIE Fighter / Freespace.

You'll do a bunch of missions for the United Earth Alliance, fighting against the Terran Chacne that follow a pretty linear campaign that will allow you to take part in a pretty epic story.

Pretty soon, we'll have a video shot from the players point of view (i.e. the view you will see when playing the game and shooting stuff!) - as opposed to this trailer (video 1) which is a cinematic view of the gameplay that will be possible.

Regarding the whole sound in space issue and treating it realistically, I think what we all need to remember here is that sci-fi, is short for science-'fiction'.

From talking to other people / developers, I got the impression that one of the reasons they got into sci-fi in the first place was because of some of the iconic sounds that have been created. Equally, I think sound can help greatly to tell a story, and with this project, we are building a game around a story. Thus, anything that will make the story better or more dramatic, we will consider. I'm sure some plot device could be included that enable people to hear sound travel through space (cough...Shattered Horizon...cough!)

Anyway, we still have AGES to go, and these things will be discussed much more, of that I have no doubt!

Thanks for the interest and comments. We understand we won't be able to please everyone, but we'll do our best!!!

sundar1125248d ago

If Crysis comes exclusively on the PlayStation 3, it would be amazing. This engine + cell==FTW!

M337ING5248d ago (Edited 5248d ago )

What are you talking about?

The original Crysis was on PC and boasted visuals beyond what the PS3 is capable of. They managed to create an engine that works on PS3 and Xbox 360 as well for Crysis 2, but the PC version will look even better than the original game. However, the console versions of Crysis 2 will look worse than Crysis, because they're using what is nearly half-decade-old hardware...

ryhanon5248d ago

Haven't you heard? Sony travelled through time and brought the cell processor back with them from the year 2318. It is capable of anything, developers are simply too ignorant to take advantage of its full potential.

XxSpiiKeZxX5248d ago

and besides you would need a high class pc just to have the full experience of visuals, thtz what i hate about pc games
and yet all it takes for a console is a tv; sure you need an hd tv coupled with HDMI to show ful effect but at least you get similar experiances on a tv. so F*** PC GAMES

Blaster_Master5248d ago (Edited 5248d ago )

yeah, it definitely has the processor to run Crysis at least @ 720p and 30 fps. Too bad the ps3 has a crappy gpu. On the other hand, they could use the cell and spe's for graphics. Crysis wasn't even a good game, just good tech anyways so it doesn't matter to me. Unless they make Crysis 2 good, but I highly doubt it.

fossilfern5248d ago

am i the only one who wants to see a new Elite game with this engine? it would be amazing :D

mrv3215248d ago

Why do SPACE FIGHTERS need wins?

Look before you say... our space shuttles have wings. That's because they are launched in an atmosphere and then land in one two. THEY NEED THE WINGS to land and a bit to take off.

The craft are landing in a place with no atmosphere and thus the wins are COMPLETELY useless. And I highly doubt these fighters would need to land on the planet.... that's what landing craft are for.

ryhanon5248d ago (Edited 5248d ago )

I agree with you in principle, wings are often used in a fictional setting for no apparent reason (other than perhaps aesthetic purposes).

To play devil's advocate for a moment though, sometimes wings are beneficial to small spacecraft even if they are never intended for atmospheric entry. The reason being that setting thrusters further out from the center of a craft gives it added maneuverability. Take the Starfury fighters from Babylon 5 for instance ( http://www.b5tech.com/earth... ), very maneuverable fighters because the thrusters are set at the ends of the wings. Unlike say, an X-Wing, which has a similar wing structure but the thrusters are instead clustered around the body, making it less maneuverable (though in the X-Wings defense, atmospheric entry was desired, so the wings made sense).

mrv3215248d ago

Yet if we look at modern jet design the engines are allways on the main body, while stability was good pre-computer days now it's calculated and modern aircraft and fighters are as unstable as possiple to increase menuverability.

Why are space fighter so aerodynamic after all there's LITTLE friction in space.

And as such the best space ship goes to

http://stargate.wikia.com/w...

For actually being more scientific.

ryhanon5248d ago

Modern jet design has little to do with it though. A modern jet is certainly capable of quite a bit of maneuverability, but nothing like the maneuvers you'd expect a small spacecraft to perform (quickly turning in place 360 degrees in all directions, flying sideways, flying backwards, to give just a few examples) - likely due to the physical impossibilities while under the effects of a planets gravity and atmosphere.

There are plenty of good designs in modern fiction that can be pointed to, the puddle jumper being one of them. I think though that the desired purpose of the spacecraft is what ultimately dictates its design - well that, and aesthetics anyway.

Here's a couple of other questions for you regarding some of the sillier aspects of science fiction like this...

In typical sci-fi shows/movies/etc... why is it that spaceships always encounter each other in such a way that they're oriented in the same direction? What I mean by that is, why do two ships never encounter each other such that one of them appears upside down, or on its side with respect to the other ship? After all, there is no "up" or "down" in outer space, yet everyone seems to orient themselves in the same way.

Also, why is it that nobody (other than 2001 and Firefly) recognizes that sound does not travel in space?

The answers, much like the question about wings I suppose, probably have more to do with aesthetics and entertainment value than anything else I imagine.

mrv3215248d ago

I don't get your point regarding sound, I haven't seen a star trek episode for example when they are talking over space. If you mean the hail well while sound does not travel through space over things do. Infra Red for example.

I do get the whole face to face to bit something I just noticed.

Heres another things. Why is the universe flat? I've seen countless fighter space craft with a tilt indicator. Space isn't a flat surface BUT a empty, their is no up or down just being... and as such don't you find it strange that ALWAYS all fighters meet completely flat...

SCI-FI should be based atleast more in reality. I know it's sci-fi but the people who are watching are intelligent people we know when you are just making stuff up just to make stuff fit.

ryhanon5248d ago

I never thought about the tilt indicator but now that you mention it, that's a pretty good point. The only thing I could guess might be the purpose is if it is meant to indicate to the pilot when they were properly lined up for docking purposes... perhaps you "lock on" to a vessel with which you intend to dock and the tilt indicator is used to help line that up.

As for sound, I'm primarily referencing the sounds of thrusters, weapons, etc... Given that sound doesn't travel in space, whenever the Enterprise fires a phaser or torpedo, it should give no sound. Whenever an X-Wing blows up a TIE fighter, there should be no sound. There are very, very few examples (as I mentioned, 2001 and Firefly/Serenity are the only two I can think of) where this is treated realistically.

mrv3215248d ago

Brilliant point regarding sound. I now get what you ment and I agree it's pretty stupid but it is possiple. In a recent project regarding the univere they have been able to listen to the sun, while sound does not travel through space people are able to hear the sun due to messuring the surface and other stuff I do not understand

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80°

Can You Run Crysis In VR? You Can, Thanks To A New Mod

A Crysis VR mod is now available for download, allowing users to experience the first entry in the series in VR

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wccftech.com
Rynxie404d ago (Edited 404d ago )

No one cares. The whole can it run Crysis is old, dead and stupid. It's also irrelevant, considering only less than one percent of pc owners, own a high-end PC. Second, I believe Crysis wasn't even optimized properly.

TheColbertinator404d ago

Crysis blew my mind back then and still kinda does.

bunt-custardly404d ago

Let's hope the modders can get the other Crysis games working in VR as they use the same Cryengine.

220°

10 Old Games With Outstanding Graphics

GF365: "There are some games with extraordinary visuals that impress us to this day. Here are old games with outstanding graphics."

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gamefreaks365.com
ShwaaMan476d ago

Bioshock still looks fantastic, one of my all time favorites.

Yui_Suzumiya476d ago

Beyond: Two Souls on PS3 can compete with modern day graphics.

SonyStyled476d ago (Edited 476d ago )

Same as Killzone 2 and 3, uncharted 2 and 3, Infamous 2, Heavy Rain, Resistance 3

jasonismoney476d ago

I wish this was entirely true, but you might want to load up Killzone 2 and Resistance 3 again.

SonyStyled476d ago

@jason I watched some gameplay videos of KZ2 and R3 on my full screen. They are on par or succeed graphically to the first person shooters mentioned in the article that also launched on the seventh generation of consoles. Try the same and see what you think

cthulhucultist475d ago

Killzone 3 was super impressive! I could not believe the graphics back then as I was regularly pausing the game to stand in awe looking at the surroundings! Resistance however did not impress me that much. Heavy rain is also another amazing graphically speaking game. It almost felt next gen

Fist4achin476d ago

I always thought the first 3 Gears of War games looked great and still hold up for today.

SonyStyled476d ago

They did for their day. I recently played gears judgement with on the 360 and the draw distance was so blurry. The characters up close look great though

JEECE476d ago

Far Cry 2 was awesome. In addition to having demonstrably better physics and AI than later games in the series, it had a lot of design decisions that, criticized at the time, have since been praised in games like BOTW and Dark Souls.

iNcRiMiNaTi476d ago

It might not be super amazing by today's standard but I thought Mgs3 looked really good

JEECE476d ago

In terms of art style it still holds up.

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80°

Can It Run Crysis? The Only Steam Deck Question That Matters

Digital Foundry: "When Alex Battaglia got his hands on a Steam Deck, this was inevitable, right? So can the Steam Deck really run Crysis? And if so, what type of optimised settings produce the best performance? What's the best balance of features and battery life... and what about 60fps?"

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