Slashgamer Writes: There has hardly been any news since the first reveal of OnLive to the world at GDC 2009 in San Francisco. When Steve Perlman, the CEO of the games-on-demand service and one of the inventors of Apple's QuickTime technology, took center stage at the press briefing to introduce the gaming community to his newest project OnLive - he was met with both praise and criticism. Some people thought this ambitious "cloud-gaming" service was the future of gaming, while many others thought there is no way this technology will work with the functionality of today's Internet capabilities. But with all these questions, most people always seem to ask the same one; how much will the consumer have to spend in order to use the service?
A few days ago, a video of Perlman was uploaded onto youtube, where he went back to his old school Columbia University and discussed his next endeavor. While nothing to new was unveiled, he did briefly mentioned something interesting about the MicroConsole."
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I'm thinking it will be like a cable box, they require you to have it for their "broadcasts" and then charge you a monthly renters fee.
I'm not sure if OnLive will fail, but either way I'm interested in what it can do.
The OnLive TV device only costs around $25-30 to manufacture. Very cheap.
It's going to work the same way telecoms give cellphones for free. They give you the device but you'll have to use the service, and they make significantly more from you using the service.
I dont see onlive making a move in the console industry although I think steam should be worried since onlive should work well on the PC.
itd better be free with the epic input lag that will occur. love the way they lie and say there will be no lag, lol what idiots - clearly don't understand networking.