No game better sums up the year that the PSP has had, as well as an ideal future for the platform, than Japan Studio's own Patapon 2. This is a game that gleefully defies simple description, with gameplay that is some mysterious ratio of side-scroller, real-time strategy, and rhythmic action, and a presentational style that is abstract and playful, but without completely whitewashing the tribal combat that is at the core of Patapon 2.
In the past, these games wouldn't have received a second lease of life. While it's sometimes easy to roll an eye and dismiss remasters as double-dipping, in the cases of the games that time (almost) forget, there's an undeniable joy in seeing a new audience discover them for the first time.
It's been well documented how gaming has struggled to hold onto its past, in terms of older games becoming inaccessible due to hardware moving on, in ways that film and music have never quite had to. With remasters like these, the hope is that foundations are being laid for these sort of cult curios to exist for a long while yet.
"Through a series of opinion articles on biweekly basis, I (Joaquim), Gil and Carla will present and share our experience with several Nipponese game series that have been marked over the years, whether they are, all It depends exclusively on the experiences we had with them and their origin. Thus, both can present an article a lot less known as Patapon, as other more popular, as Sonic, Final Fantasy or The Legend of Zelda."
Hardcore Gamer: If you haven’t checked out the PSP yet, you’re missing out on some great portable gaming.
I would just pay the difference and get a Vita. That + 1 month of plus = a far better deal than a PSP in this day and age.
Well, you could always put CFW on it.. then download emulators and have a portable arcade machine.