Sometimes, it's funny how things work. Most game development studios today aspire to be able to make players feel like they're in the game, rather than simply playing it. Developers go to great lengths to make good on their promises of "immersion" and "realism," both terms usually used as an indicator of how effectively the art and narrative invoke a sense of escapism in the player.
While there are certainly other ways of making a player feel more involved in a game, these days, immersion is commonly defined by how effectively the script and the artwork can make you believe in the world your character inhabits. This is upheld as the mantra of modern game design, and very rarely does one come across a game where the developers go out of their way to constantly remind you that you're playing a game, as opposed to being in one. Strangely enough, this exactly what Retro Studios have done with Metroid Prime 2: Echoes, and the end result is nothing short of fascinating.
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One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
Players jumping into the series before Metroid Prime 4 releases need access to the entire trilogy on the Switch, not just Metroid Prime Remastered.
Theyre gonna pull some BS, just watch. Im betting 1 and 2 will be sold individually then 3 will be a part of a trilogy pack.
I don't know why everybody is praising Nintendo for remastering Prime1 when they became silent radio on Prime4.
As much as I can see the game looking better it's still played exactly like the Metroid prime 1 on Gamecube or the Trilogy version that I also own on Wiiu (It's the Wii version but it was made a Wiiu title)
but that would be expected to cost less and nintendo doesn't like things costing less
especially when people keep supporting that anyway
Metroid fans for years: "we want prime remastered."
Metroid fans after getting what they want: "yeah.... It's ok but where's the rest"
Echoes got a lot of hate because people thought the light/dark dynamic was too generic. It's also one of the most challenging games released last gen (this gen, too), so people gave up half way. Then add to that how it had to follow up Prime (a game most in the industry thought was a lost cause half way through; Echoes, by comparison, was hyped big time on the GC).
It's taken 5 years and a re-release with a new control scheme, but it looks like people are finally starting to appreciate it. IMO, it's Retro's best game thus far.
it probably has to be the most difficult game i have ever played. but its enjoyable. i think the dark/light idea is interesting. Its way harder than the 1st and 3rd prime games.
If im completely honest, i think its the level design that makes it so difficult, its like a maze. There is so much back tracking and running around in circles.