You could spend 10 hours or so investigating Firetop Mountain, but you'll have seen just about all the game has to offer once you've bested the wizard for your inadequate ending. You can access a new game-plus option that carries over your equipment and abilities for another play-through, but the distinct lack of additional storyline branches, interesting quests, and new areas to unlock drastically lessens the draw factor.
Fighting Fantasy: The Warlock of Firetop Mountain is an inferior and empty experience beset by severely awkward controls and shoddy gameplay.
Warlock of Firetop Mountain is a PC version of my favourite fantasy book, with dungeons, and combat that still keeps the feel and style of the original book.
HPP: When comes to video games, the term “role-playing game” has become synonymous with anything that involves a fantasy setting, experience, and leveling-up. It’s far removed from the tabletop systems that spawned the term. Sure, there were text adventures and MUDS/MOOS (look it up, kids) but outside of throwing dice around a table, video games haven’t managed to capture that feeling. The Warlock of Firetop Mountain manages to capture that feeling without having to find those pesky friend things people talk about.
BOUGHT!
Now Steve, please, please, please make Autoduel the game somehow someway.
I'm tired of all these combat vehicle games that THINK they are Autoduel but fail miserably.
Thank you.
Dan Miller writes: "A first-person shooter version of The Warlock of Firetop Mountain was released on the Nintendo DS several years ago, but this new iteration promises to a far more faithful adaption. Your character progresses through the various dungeons and passageways, pausing every so often when a decision needs to be made. Combat takes place through the custom GridBluff fighting system with both you and your opponents making your moves at the same time – although it’s worth noting an alternative dice rolling combat system is available for purists."