So far the site merely is teasing us with relatively minute nuggets of information every weekday, rather than flooding us with a veritable deluge of details. It's a torturous, if understandable necessity. The Nintendo housed beat 'em up is one of the most anticipated and high profile titles in Wii's forthcoming catalogue of games, and fans will take any little bites of it rather than none at all. Opening the whole site to reveal most of Brawl's secrets and nuances when there's still around five months before its release would be like pouring a large vat of your favourite ice cream down your gullet before dinner is served; "yeah, that was amazing, but erm… what's for dessert?" A trickle is what we have to be content with for now.
Fighting games and music have a long and storied history together. Here are five of the best fighting game stage themes throughout video game history.
Tekken Tag Tournament 1 Arcade OST - Nina Williams
Street Fighter 2 - Ken stage, Ryu Stage, Vega (Claw), and Guile
Street Fighter Alpha 3 - Karin theme
Tekken 3 Arcade OST - Hidden Characters Theme
Super Street Fighter 2 - Fei Long CPS1 version (found on Hyper SF2 A.E.)
Tekken 2 Arcade OST - Kazuya and Devil theme
Marvel vs Capcom 1 - Strider Theme, Ryu, and Roll
Should be some tunes from the first Mortal Kombat in any list tbh.
I really like the use of Mozart’s Dies Irae in Wolfgang Krausers stage in Fatal Fury 2.
Developers should always strive to make their products as balanced and fair as possible. Sometimes, video games feature a incredibly overpowered characters that just break the game.
You may have head of The 7 Deadly Sins in Christianity, but what about The 7 Deadly Sins of Game Design? Jason Capp is here to break it down.
For me, it's collect-a-thons. They weren't fun in Donkey Kong or Banjo and Kazooie and they still aren't fun now. Why create these wonderfully oversized, detailed worlds if you are going to just supplement gameplay with ambiguous item fetch-quests.
There are exceptions, of course, But by and large, it just shows laziness on the part of the developer.
Good article, by the way!
how about not allowing cutscene skipping
that's flat out inexcusable in any game in the last 10 years
this comments are demanding a "The 4 Horsemen of The Apocalypse of Game Design Flaws" sequel
super smash bros melee is still cubes best game next to zelda
If Nintendo can reel in enough third-party characters then it could easily be the Wii's equivalent of Halo 3.
SSMB= is Wii Answer to Kick A$$ Sweet Series! I'd luv this game since the N64. and beat every mode possible on 64, an GC. So Hell to the Yeah I can't wait for this game to Appear this Year! If people think this Wii is all for Granny's & Kiddy's try this game an see for yur self!
http://www.youtube.com/watc...
best video on youtube!!!
lol i love the quote that the wii has unfairly been labelled a mini game system.
It has like 3 real games and the rest are bundles of mini games its bs to call it anything else