Three developers affiliated with the Pacific Northwest National Laboratory provide an in depth look for Dr. Dobb's Journal at the options for optimizing a breadth first search (written in C) on the Cell Processor.
For the non-technical the results can be summarized as "On a Pentium 4 HT running at 3.4 GHz, this algorithm is able to check 24-million edges per second. On the Cell, at the end of our optimization, we achieved a performance of 538-million edges per second. This is an impressive result, but came at the price of an explosion in code complexity. While the algorithm in Listing One fits in 60 lines of source code, our final algorithm on the Cell measures 1200 lines of code"
Definitely one for the programmers amongst us.
From school politics to ping-pong, pistols to police procedurals, let’s dive into the best that Rockstar has to offer.
Yet another leak for the ASUS ROG Ally X points towards as much as 8 hours of battery, but how does that compare to the competition?
Honestly, I really like this updated version. But it doesn't solve the biggest flaw that the original had for me: the Z1 Extreme APU. Yes, it's an extremely powerful part, but it is not part of AMD's Adrenalin driver update program, so it's dependent on Asus for driver updates. And unfortunately, Asus doesn't have a stellar record of support for their devices.
Up to 8 hours basically just means the least demanding games. AAA gaming at highest wattage would probably be about 2-3 hours which is good compared to just about 1 hour with the current ally. The OLED Deck can do about 2-3hrs.
Nope. The only improvements I want to hear is better customer support. Otherwise, I can't be bothered.
Even 10 years after release, Grand Theft Auto 5 and GTA Online's player engagement has risen drastically compared to last year.
This reminds me of my MS paint project.
Make MS Paint in VB and C++.
Took me weeks to do it in C++.
Took only 2 days to do it in VB.
**Breaking news**
**Programming the cell is hard** hehe. Well the cell is capable of so much, but there is a lot of work that needs to be put into it. Guess the trade off is how much time an effort is worth the results.
prove the power with the games.
do you now see why there are so many cell and rsx threads.
GAMES.
The end of the article reads:
"In short, the Cell offers an impressive potential for performance. However, due to its architecture and limited support offered by the compiler, you can't expect to exploit this potential by just recompiling your current applications. Applications must be radically redesigned in terms of computation and data transfers. Computational bottlenecks must often be analyzed and addressed manually, and data transfers must be properly orchestrated in order to hide their latency completely under the computational delays."
Basically, unless something is built from the ground up for the Cell to process, don't expect drastic improvements over a system that has a different processor running at the same speed.
SONY went for the "Cutting Edge" factor when they decided on the Cell for the PS3, but with very little in the way of tools to efficiently program with the cell, they've left many developers hanging out to dry.
they did it with the ps2, toy story like renderings. And they did it with the ps3, 4d, killzone, etc. had they just said it was a little bit more powerful, and let the games speak for themselves then there wouldn't be all this rioting.