G4TV writes: "Call of Duty firmly established Infinity Ward as one of the industry's heavy hitters when the game hit store shelves back in 2003. The intense, cinematic action and alternating narrative gave the game a style and sense of immersion entirely its own, and resulted in an experience that upped the ante for all subsequent first-person shooters. And while there are certainly moments that still impress throughout the mega-franchise-launching title, the HD remastered Call of Duty: Classic simply plays like a prettier version of a game made six years ago for the PC. Rather obvious, I know, but it's true."
Andrew says: "The intrinsic values of COD are the following: memorable campaigns, meticulous multiplayer marathons, and lobbies populated by screaming 12-year-old kids that think puberty is the evolved form of Jigglypuff."
Call of Duty has come a long way
Call of Duty has come so far graphically (sort of, barely passable by today's standards) and absolutely nowhere creatively. Why do something new with WW2 when you can re-re-re-re-re-redo the same old WW2 troupes and settings that have been done to death. Why sit down to write interesting characters with compelling story arcs when you can reuse the same flat 2D characters that are the same archetype and same the same lines you've used in all your games. Why create a new fun secondary mode when you can beat the zombie's concept to death some more. Call of Duty certainly isn't the game to show "how far we have come"
This week's Achievement HUNT, brings you Geoff vs. Ray.