If there's one element of multi-platform development that comes up repeatedly in our Face-Off coverage, it's the implementation of anti-aliasing on current-generation HD consoles.
It's often the case that the Xbox 360 version of a game features edge-smoothing, while the PlayStation 3 counterpart will either leave it off altogether, scale it back, or use an NVIDIA specific technique called "quincunx", which refines edges nicely, but blurs the entire texture in the process.
The PS3 rendition of Pandemic's The Saboteur is different though. It's special. It's trying something new that's never been seen before on console, or indeed PC, and its results are terrific. In a best-case scenario you get edge-smoothing that is beyond the effect of 16x multi-sampling anti-aliasing, effectively delivering an effect better than the capabilities of high-end GPUs without crippling performance.
This is a nice collection of classic. EA has opened its vaults and released a series of classic PC games to Steam for the first time ever.
C&C Red Alert 3 and The Saboteur were two different yet completely unforgettable games to me from a better era of EA.
GF365: "Here are our picks for the ten most underrated third-person shooters that you might not have played before or even known about."
Actually great list TBH I agree with all 10
I hope one day we get some remakes for the following
The saboteur(with a proper remake and quality of life features this game could be great)
Scarface world is yours
Binary domain ( such a great game with great story)
GUN(this needs a remake)
Space marine 40k(such fun time)
Would also like to suggest adding the mercenary series even the 2nd game which is disliked by many is a fun time
I recently finished Warhammer 40,000: Space Marine and found it to be very enjoyable.
The game respected the lore and the gameplay was quite decent.
The color palette was a bit underwhelming (backdrops and setting) and recycled but I think that it deserved better.
Here's hoping for an amazing sequel
EA announced they will be bringing 7 games to the Nintendo Switch over the next 12 months. Here are our 5 picks of what they should include.
Bu bu bu but PS3 has teh worst anti-aliasing I thought???
There are trade offs the lighting on the ps 3 version doesnt look as good as the 360 version. They use the free spu i believe to do this.
Because the spu are specialized in processing little bit of data fast.
When the gpu is rendering the next frame the spu is doing its magic.
The drawback you get some artifacts but nothing disturbing for the average gamer.
Its more a architect thing then a performance thing.
good to see
the powarrr of cell \o/
This is the sort of thing Cell SHOULD be used for. Hope this filters through to other EA devs now, as well as outside EA.