"2009 has been a conflicted, frustrating year for Wii software sales" - 7outof10 takes a look at a few titles that should have done better.
Beneath all the Smash and shovelware, the Wii really did have quite a few gems.
Not a bad list.. I would add Excitebots, Kororinpa 1 & 2, Bit.Trip series, Geometry Wars: galaxies
BLG writes: "Dead Space. It’s a beloved horror series – one that yours truly can’t stop talking about on stream! Yet there are more Dead Space games than you may be aware of. So it’s my duty to introduce you to the best Dead Space games, and one very, very bad one. It’s time to grab a plasma cutter, cut off the limbs of terrifying necromorphs, and decide once and for all (on this website) which of the Dead Space games reigns supreme!"
I played all three. Didn't find them fun, just had nothing to play. I don't think I beat third game though. Combat was super clunky, graphics and art design were ugly imo, story in first game wasn't too bad, rest were meh.
Over hyped series imo, also it doesn't help horror games don't scare me, so I guess that's a big reason for me too.
Just finished playing the first, enjoyed the fact Isaac was a silent alien crushing psycho doom-guy type. Just started the second yesterday and I'm annoyed he's a talker now and sounds like a regular guy who hasn't been through hell, but I suppose he couldn't remain silent.
Dead Space 2 is my favorite followed by 1 then 3. All are good to me though. Just beat all 3 on series X and they hold up.
This week the Link Cable Gaming crew gets all dressed up in their finest Halloween garb to discuss their favorite horror and even just spooky games in a special Halloween episode!
Wow, a thoughtful op/ed on third party Wii games. How novel.
Short, very linear games with no multiplayer or replay incentive don't seem to sell well on Wii. You'd think third parties would figure that out by now.
But instead, they'd rather make games on the cheap, refuse to market them, and then complain about sales.
The one factor I don't agree with in the article is local multiplayer. I think it's a factor, but not a deciding factor for a game like Conduit. TCon didn't sell well because it wasn't an established IP (games like COD sell well on Wii) and it was a fairly generic (though lovingly crafted) FPS.
It seems like third parties are doomed to keep replaying this act, though. Even a game like Silent Hill -- which looks phenomenal -- is supposed to be six-hours long. The only replay value is changing your answers in the psych evaluation to change the appearance of characters and monsters. I doubt that's going to be enough to make it a breakthrough blockbuster.
The Conduit would have been a much better experience if it had Co-op but I still like the game, but there's so many ways they can improve.
I think a big, big reason that some games sell and some don't is the precdent set by the companies. Nintendo is the most obvious example, they offer quality so many be see Nintendo as a safe bet. But a prominent example I think is Capcom, they started with Resi 4, it was a good precedent, a great game with well implemented controls, this means they built an audience and it also means more people are likely to take Capcom seriously on the Wii, even with games like Umbrella Chronicles and Darkside Chronicles. Capcom haven't been perfect but they've actually gave the Wii some top notch games(Resi 4, MH3, Tatsunoko vs Capcom). It might also go part of the way to explaining how Okami sold more on Wii than PS2.