GamingUnion.net writes, "A publisher, a license holder, and a developer all working together on a single video game is a fairly common, and safe, strategy for everyone involved. Usually licenses, like those of blockbuster films or best selling comics, are an already proven franchise, so in turn the subsequent licensed video game has a much greater chance of doing well for itself. At first glance it would seem as though publisher Aspyr Media and developer Big Blue Bubble are testing the formula, but with successful book franchises, starting with the immensely successful Fighting Fantasy book series. However, rather than taking the easy road, developer Big Blue Bubble has chosen the road less travelled, putting game design as their top priority with this year's Fighting Fantasy: The Warlock of Firetop Mountain for the Nintendo DS."
Warlock of Firetop Mountain is a PC version of my favourite fantasy book, with dungeons, and combat that still keeps the feel and style of the original book.
HPP: When comes to video games, the term “role-playing game” has become synonymous with anything that involves a fantasy setting, experience, and leveling-up. It’s far removed from the tabletop systems that spawned the term. Sure, there were text adventures and MUDS/MOOS (look it up, kids) but outside of throwing dice around a table, video games haven’t managed to capture that feeling. The Warlock of Firetop Mountain manages to capture that feeling without having to find those pesky friend things people talk about.
BOUGHT!
Now Steve, please, please, please make Autoduel the game somehow someway.
I'm tired of all these combat vehicle games that THINK they are Autoduel but fail miserably.
Thank you.
Dan Miller writes: "A first-person shooter version of The Warlock of Firetop Mountain was released on the Nintendo DS several years ago, but this new iteration promises to a far more faithful adaption. Your character progresses through the various dungeons and passageways, pausing every so often when a decision needs to be made. Combat takes place through the custom GridBluff fighting system with both you and your opponents making your moves at the same time – although it’s worth noting an alternative dice rolling combat system is available for purists."
Wow, looks impressive.
Surprising to see other score so low.
does anyone know if/when this is out in the UK?
I might pick it up... sounds good.