This time actualgamer.com bring you more news, a developer diary on Dead to Rights: Retribution, shows us Galvert Dan the manager art of characters saying:
"We talked about extreme combat with an incredible amount of violence"
Apparently the game is so violent that the crew had to lower the severity of the scenes to present the characters a bit more stylish.
Even if you see the following video, courtesy of IGN, the game still looks pretty violent. Incredible action scenes with a very strong visual burden in times of attacks and fights.
This game will be out next year.
The video below:
Dogs are oftentimes loyal allies for characters in video games, but these 10 titles let you take direct control of man's best friend.
MenStuff: "Bullet-time and the control of time in general have become a staples of action video games over the past ten years, and a lot of thanks can go to the sci-fi blockbuster, The Matrix. The art of slowing down time in order to act faster, or respond more precisely, has slipped its way into a number of our favourite games, and with Quantum Break releasing this week and embracing this to the fullest, we’re here to pay homage to these time-bending experiences."
Singularity man...dear god that was one of my top First person shooters last gen.
Only FPS at the time of CODs popularity which did something different
We need a sequel.
God of War Ascension. Very well designed and challenging puzzles that used time manipulation.
Also Final Fantasy XIII-2
Allen S. of Gamer Assault Weekly gives you a rundown of great games to play during the last month of summer freedom.
It's just a better looking version of the past titles. Jack was pretty brutal in the first two games. Not to mention, this third game has some odd looking weapons that makes the whole thing seem a bit cartoony. 0_o