210°

PlayStation Store Global Update 11/26/09

Want to see which region got what content? Look no further, as PlayStation LifeStyle has done the searching for you and compiled a list of what's new in this week's PlayStation Store Update, for all regions across the globe.

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playstationlifestyle.net
Julie5266d ago

Guys please what is this about:
Final Fantasy XIII Special Announcement Video <- o_O?

I ask because i am at work , ty in advance :)

ThanatosDMC5266d ago

Also, for those that havent checked out Home in a while. Check it today, there's turkeys running around. Also, people wearing turkey costumes.

It really makes the possibility of having pets in Home. Wish i had a turkey in my Home space and duplicate it to 20-30.

ftwrthtx5266d ago

I wish the US would update every Tuesday instead of making us wait until Thursday

peeps5266d ago

but it would still be a week between updates... lol

sam22365266d ago

The US Store gets "Dino Crisis", "Fighting Force" and "International Track and Field" while us Europeans get "Lilo and Stitch: Trouble in Paradise"!! OMFG, awesome update!!!

STONEY45266d ago

And since when the hell was Lilo and Stitch a PS1 Classic? Was anyone even asking for that? At least I live in the US.

Godmars2905266d ago

Bit ironic that I got the Africa theme free off JP PSN and they're charging - full price no less - for it in the US.

ftwrthtx5266d ago

I got it for free a long time ago as well. You would think they would have just released it for free across all regions so users could see what a dynamic theme is.

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130°

Rock Band Doesn't Need Plastic Instruments to Work

TheGamer Writes "Harmonix has proven plenty of times it can make Rock Band work without instruments."

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thegamer.com
Christopher487d ago

I mean, yeah, but was anyone saying otherwise? The fact is people liked the plastic instruments rather than pressing buttons on a controller. They enjoyed the simulated experience.

isarai487d ago

"Work"? No, but to be good? It's absolutely necessary. Not having the accessories is like playing a lightgun shooter with an analog stick sure it works, but one experience is completely unique and fun as hell, and other is torture trying to make do playing in a way it was never meant to be played

LucasRuinedChildhood487d ago (Edited 487d ago )

"trying to make do in a way it was never meant to be played"

I disagree. The accessories were a fun gimmick (and very marketable) but they were added AFTER the genre had been well established with games like Frequency and Amplitude (both also made by Harmonix).

The gameplay formula is different on a controller - there's a focus on switching lanes and contributing to all of the instruments.

Never played Frequency, but Amplitude and Rock Band Blitz were really good. I would love to get more of that kind of game. It's basically a different part of the genre, and stands on its own.

isarai487d ago

The insurmountable difference in popularity between Amplitude and Rock Band proves my point

LucasRuinedChildhood487d ago (Edited 487d ago )

Popularity isn't proof of quality. If it was, then Harmonix wouldn't be making music for Fortnite now. lol. Our disagreement wasn't over which one is more popular. Amplitude and Blitz just aren't "torture" to play.

Rock Band 4 and Guitar Hero Live failed to revive their sub-genre, and Rock Band 4 caused Mad Catz to have to file for bankruptcy. Doesn't mean that instrument-based music games are bad.

It does mean that there's too much overhead and risk for anyone to take a gamble on a big budget game that needs instrument accessories now though.

For the genre to thrive, for now, it needs to do so without the instrument accessories. That's just a fact, unfortunately.

VR games like Beat Sabre (a new sub-genre) and traditional music games make more sense and are more viable right now.

LucasRuinedChildhood487d ago (Edited 487d ago )

*"If quality is always proved by popularity, then Harmonix wouldn't be making music for Fortnite now."

Yi-Long487d ago

I think CHEAP plastic instruments is THE reason why the instrument-genre ‘died’.

People invested in buying the game AND the peripherals, so the guitar, the dj-set, the drum, whatever, and the experience was absolutely fantastic. Great fun, great music, etc.

But then the instruments would break. A button would stop working, or your hits wouldn’t register, and that kind of hardware failure would end in you not being able to play the game as intended, and thus you not getting the scores you deserve.

So, now you had a great game, but a broken instrument, and nobody is gonna buy a new plastic instrument every 3-6 months in order to keep playing the game.

A solution would have been to release better quality instruments (obviously), at a slightly higher price, so you could have kept the new games coming and the genre alive, but sadly, that didn’t happen.

dumahim487d ago (Edited 487d ago )

The only issue I ever had with any of the hardware was the drum pedal on the original rock band set stared to crack in half. The reason I, and other friends I know who played, lost interest is they weren't putting out new tracks that we were interested in anymore. I think earlier this year I looked through the releases for the last 2 years or so, and there was maybe 3 songs I would have bought.

slayernz487d ago

Yeah I had this happen too with my drum controller, I ended up attaching a metal strip to it which fixed it up nicely.

sinspirit487d ago

Can it work? Yes. Does it compare? No.

monkey602487d ago

Bust a Groove, Gitaroo Man and Parrapa the Rappa were such good games. Neither needed any extra peripherals

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50°

Revisiting the Best Anime Games on the PSP

The PSP is home to some of the best anime games ever made. And it's also home to some of the worst. The list will tackle only the best.

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altarofgaming.com
90°

Active Quest Episode 100: Our Favorite Games of All Time

Chris, Joseph, and Josh celebrate Active Quest’s 100th episode by discussing their favorite games of all time.

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activequestpodcast.com