180°

Exclusive Preview and Screenshots: All Points Bulletin

GrE writes, "A wee while back, a relatively unknown developer released a new game on the Xbox 360. It came out in the dead time of Q1 and nobody expected just how good it would be. That game was Crackdown and the developer was Realtime Worlds. Crackdown rocked everyone's world and showed a lot of gamers just how much fun you could have with superpowers in an open world environment.

What really surprised the boys at Realtime worlds was just how gamers found new uses for the sandbox in multiplayer mode. With players opting to make up their own ways to compete with each other in the game's environment. This got them them thinking about multiplayer sandbox environments and from this All Points Bulletin was born..."

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gamesareevil.com
squif5275d ago

I am sooo looking forward to this game. When is it coming out?

bgrundman5275d ago

As far as I am concerned, this can not come out soon enough.

roblef5275d ago

I could not agree more. Bring it out now!

bgrundman5275d ago

Makes me wonder if the devs of Crackdown will be able to pull off actually having a story in their games.

notbob5275d ago

I remember when realtime worlds sold the Halo 3 beta that came with free Crackdown.

UltimateSin5275d ago

Unfortunately this game wont be released on the 360 or PS3 until after it comes out on PC (that's if it comes out on PS3/360). Hopefully I can pick it up on PC, if mine can run it.

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10°

Why MMO Games Fail - DevilsMMO

From DevilsMMO:

'It occurs to me that the MMO, as it currently stands in the industry, is something of a hit and miss affair. The average gamer, equipped with a console and every shooter ever made, generally only ever hears about the very biggest MMOs or, failing that, the MMOs that manage to crash and burn the hardest.

This was brought back home to me last week when I received a comment on one of my articles in which the commenter believed most MMOs are destined to fail, and fail quickly. Rather than take that statement at face value, I’ve been thinking through why that would be; what makes a game that has had thousands of hours of development hours plugged into it just fail?'

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devilsmmo.com
20°

One Year On: Remembering Realtime Worlds, Scotland's Next Big Videogame Success Story

Scotland-based developers Realtime Worlds created the critically acclaimed Xbox 360 title, Crackdown. They seemed to have a bright future ahead. Unfortunately, that was not to be the case...

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eggsayswhut.com
10°

Splitkick - Demo Dilemma

Splitkick: “What the hell happened?” That was my basic sentiment after playing about two hours of Brink on my PS3. I left PAX East 2011 proclaiming Brink my “game of the show” after playing a hands-on demo, and was hotly anticipating its retail release. So about nine weeks, and thirty bad reviews later, I was left wondering how something that seemed so promising in the recent past could now be such a sub-par product.

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splitkick.com