120°

Magic Spells in Zelda: Where have they gone

The Legend of Zelda is a series based in a fictional world where giant blue pigs with tridents capture princesses and attempt to acquire golden triangles in order to rule the world. There are many strange creatures, perplexing structures and diverse locals. It is needless to say that The Legend of Zelda features its fair share of magic. However, it has more than often been the case that our hero, Link, does not possess magic directly. Instead, he is granted arcane abilities by items or fairies, abilities that are often useful in only one or two situations. There have been games where Link has been able to focus his mind and create a magical shield or form a sphere of fire, but the trend of magic in the series has always been below par compared to other action games. Why should our man in green be denied access to powers that could enhance the Zelda experience and provide an interesting twist to the gameplay that we are all so very accustomed to?

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zeldainformer.com
I_LOVE_MYSELF5304d ago

"Why should our man in green be denied access to powers that could enhance the Zelda experience and provide an interesting twist to the gameplay that we are all so very accustomed to?"

Simply put our power ups are not spells but items... You could easily replace all the items with a spell that will give the same result... For example the hookshots spell counterpart could be like Neros grip in DMC4...

But personally I like it the way it is right now by using items instead of magic

Danteh5302d ago

I think exactly like the guy in the article, in Twilight princess it completely sucked that thre wasn't ANY magic.
I don't know if you played other zeldas, but in LttP there were 3 spells which at the time (especially Bombos, the fire one) I though were the most awesome thing ever. And wand of somalia, invisible cape, etc...In Zelda OoT Din's fire and Nayrus Love ruled, so I really hope in Zelda Wii they put alot more emphasis in magic!!

I_LOVE_MYSELF5302d ago

Yeah I love the Zelda franchise... The loss of magic isnt a big loss to me since I actually like the weapons... Of course its personal prefrence... I wouldnt mind a bit of magic in the games obviously (I didnt mind it in the past)... I just wouldnt like it to be more of a primary focus for Links abilities...

Redempteur5302d ago

Well there wasn't any need of magic in TP because you had midona.

Everything magical was done by her ...

dib8rman5302d ago

Majora's had magic, wind waker had magic, A link to the past had magic.

I don't know I guess I spent so much time slashing and doing the custom moves I didn't realize magic was missing.

Swiftfox5302d ago

It's all a matter of design. Zelda isn't supposed to be an action game like Devil May Cry or God of War, Zelda leans more on adventure. Exploring new places, meeting the locals and learning along the way. It's not a system based on pure combat which would call for a more robust list of spells.

Instead you are given equipment that is used to perform tasks in order to solve puzzles in dungeons which is the heart of Zelda gameplay. Sure most can also be used as weapons but the beauty of it is that they are multitaskers. Most of your tools can also kill enemies as well as their given task.

If you want more magic you have to think of what the magic could do that you are not already capable of doing. Then you have to make sure that the type of spell will not render useless one of your tools or make dungeons or even gameplay too easy with it's inclusion.

80°

Zelda Replay: Majora's Mask

VGChartz's Evan Norris: "Is Ocarina of Time as legendary as I remembered it? For the most part, yes. In spite of a handful of missteps — a few obtuse puzzles, some tedious backtracking, and a clunky stealth sequence — I don't believe the last 23 years have been unkind to it. Ocarina remains a brilliant example of the medium, a landmark game that shaped the future of its own franchise and 3D gaming in general. After more than two decades it retains its inventive dungeon design, challenging puzzles, dynamic combat, wistful storyline, unforgettable music, and empowering open-air freedom. I feel confident calling it one of the greatest games of the fifth generation, even if I'm no longer prepared to list it among the five best games ever made."

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vgchartz.com
Crows9031d ago

Pure unadulterated fun. They don't make them like this anymore...especially not the triple A industry.

FinalFantasyFanatic31d ago

Back when video rental was a thing, I rented out Majoria's Mask, I never finished it though. I did buy the 3DS version before the eshop shutdown, so maybe one day I'll finally play through the whole thing, it's amazing how well these games hold up though. I briefly played Ocarina of Time for a while and it was really fun.

70°

The Most Iconic Game Weapons Ever

BLG writes, "There are many fantastic and iconic weapons in game history, but some are significantly more memorable than others. When we think of iconic game weapons, these are the top 20 that come to mind."

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bosslevelgamer.com
phoenixwing113d ago

You forgot one and it's a doozy. The weapon is kindness in undertale. :) defeats countless enemies.

80°

Zelda Could Introduce New Features By Bringing Back A Controversial Character

Screen Rant, "The return of one controversial character could have an incredible effect on The Legend of Zelda, prompting the introduction of new features."

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screenrant.com
H9113d ago

Honestly I really changed my mind on Fi with the remaster because they didn't make her interrupt your gameplay every 5 seconds, that drastically changed my views on her

Inverno113d ago

Technically she's in ToTK but obviously can't take any other form than the sword she was made into. Also the companion feature has been done plenty of times in Zelda, I don't think it'll add anything new. If anything should be brought back it should be the Minish.