The Hardcore: "Wii Remote sucks"

From article:
"Usually we don't talk about other sites reviews, but we have to talk about the current situation going on with gamers and their bias towards Wii controls. You may have seen the new review for Call of Duty: Modern Warfare Reflex for Wii from Game Informer. You may have read the review, and like us, may have had your jaw dropped by it and the state of gaming in general."

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nintendodpad.com
ndpad5309d ago (Edited 5309d ago )

Wonder what people will say about Sony's upcoming wand and Microsoft's Natal?

Wonder if opinions will change when they launch?

rtonaey5308d ago

The the Wii remote sucks, the wand will suck and natal will follow suit;

Gamers don't want to sweat their butts off just to play a game that's supposed to give them satisfaction.

I've said it before and I'll say it again, This motion thing while inspiring, will go the way of the Dinosaur. It's FAIL!

HolyOrangeCows5308d ago (Edited 5308d ago )

LOL, Nintendo fanboy alert!

Ju5308d ago

Nobody will play shooters on the PS3 with the wand. No idea how MS will "force" people to use Natal. But I doubt that all of a sudden the traditional controllers will disappear. Its just a "me too". Nobody want's it (I can see it for some games, but certainly not for shooters).

kunit22c5308d ago

rtonaey, if you ever break a sweat using the Wii remote your are waaaaaaay out of shape.

BISHOP-BRASIL5308d ago

Nobody will say a thing about PS3 and 360 motion controls because those aren't primary control system. The only games you'll see using those are games designed to play with it, specially in the first wave we'll see game that exist purely to justify these controls, more rarely we'll see games that work with both classic and motion controls, but a good chunk of those will be cash cows like RE5, to sell a second copy of the game for those with motion control devices, even through it could be a patch.

Ninty f*ed it up when they only think of themselves and how their in house developers wanted and was ready to use a unique form of control that would make their casual crap even more popular. I'm pretty sure Ninty didn't have gone through the research with thirdy party devs or they would have Wii bundled with both Wiimote and a classic pad, because the truth is hardcore developers don't want to use motion controls for all of their games, some would never ever want to use it, some like to develop games that don't fit motion controls. I'm pretty sure that even developers like Myiamoto and Yoshio never were asked how would they like having motion controls for primary control scheme, I doubt even those had the option to focus on classic controls for Zelda ou Metroid.

Don't get me wrong, there are good motion controlled games on the Wii, but it's not media or third party devs fault they are forced to use motion controls and I think we can all agree many of Wii games would feel better over classic controls... Blame it on Ninty!

Shnazzyone5308d ago

I just came in here because I thought it was an anti-wii article based on the title. Now that I realize it's an editorial on the plain bias of the Game Informer review and the superiority of playing pointer based fps over dual analog I am angry! I'm gonna troll now!

WiiJunkii5308d ago

I have lived through Wolfenstein, Doom, Goldeneye, Duke Nukem, Redneck Rampage, Hexen, Quake(s), Half Life(s) Unreal(s), Team Fortress(s) Halo(s), 85,000 War Sims... even Chex Quest (That would be the FPS that came inside of Chex Cereal Boxes >:P )

I play PC games, and I have owned just about every console released in the US since the 2600...
I need to preface this next statement with one disclaimer... I think the title of "hardcore gamer" is for R-Tards, and I wouldn't want to be associated with those blind little snots who wear that sh*t on their sleeves.

Here Goes...
For Aiming/Cursor Movement:
A customizable Wii-Remote is a small step behind a customizable Mouse. Dual-Analogue is a large step behind both.

For Character Movement:
WASD is not as precise as an Analogue Stick.

Thats really all there is to it...

You may now disagree and take my bubbles.

N4g_null5308d ago

The funny thing is it will be forced. Success forces every thing and I hear epic is working on some thing big. Red steel 2 is worth the wAit pc mouse controls are the beSt yet wii mote is one of the best ways to controll 3d and 2d games.

Another thing is the controller works just fine side ways. Playing paper Mario is just like the 2d version unroll you point the remote At the tv. You guys Are really missing out on the magic and the sheer fun on learning excite truck controls or flying a plane to bomb the other squad on bwii.

Nmh is another reason and it keeps on going and it's not going to stop.

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SpoonyRedMage5309d ago

Wah? The pointer controls are way more precise and more intuitive than dual analogs.

I like the Wiimote but for some games it just makes more to use a normal controller like for fighting games.

I hate waggle though... which has become a lot less common now. Early Wii games were full of badly implemented motion controls.

Product5309d ago

Agreed, waggle was never a great idea. It was used well in games like NMH and Madworld, but just shaking the remote is not immersive imo.

Glad to see more games lately using it more wisely.

SpoonyRedMage5309d ago

Yer, they used it sparingly but compare them to game like Soul Calibur: Legends or even the port of Okami, you have to attack ALOT and yet they tied attacks to the motion controls instead of a button... not a good idea.

I don't think any of the recent games I've played have used waggle like that but there is an increase in use of the pointer...

Chris3995308d ago

Whatever the name of that action/ rpgish sorta one was for the Wii.

That game made your wrist ACHE like nothing else. It was all waggle. Brutal on the forearms. And this wasn't any Wii Motion Plus stuff either, just pure, spastic flailing.

But yes, the pointer interface is remarkable. The waggle not so much.

Shnazzyone5308d ago (Edited 5308d ago )

Soul Caliber was very much "shake it like a british nanny!" game in it's battles. God I hated that.

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Goomba125309d ago

hmm...interesting read though i wish people would get the picture out of their head that you cant rest the remote on your knee instead of always thinking you have to have arms fully extended when playing.

Smacktard5309d ago (Edited 5309d ago )

The wiimote does suck...

when it's not implemented into the game correctly. I'll take my Mercury Meltdown Revolution, Geometry Wars: Galaxies, and Boom Blox Wiimote controls any day though, thanks.

ChickeyCantor5308d ago

Bad control implementation = bad control implementation.
Not just for the Wii-mote. Goes for any controller.

Smacktard5307d ago

Oh, of course. I was going to say that, but I thought it would be implied. But I think it goes without saying that the Wii suffers from terrible control implementation more so than any other console. Again, not technically a fault of the Wiimote, but of lazy/stupid developers.

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OptimusDK3d ago

There are different games. Some have gamplay at it highest priority, some have the story, some have the replay value and choices... There are a lot of different game experiences.

It is laughable that just now graphics does not have anything to do with that experiene. We have had many games of that type over time. This is just the one that have come closest to feel like playing an actual movie. Just look the the Digital foundry walkthrough it is a masterpiece in that perspective and hence wrth trying. But yes do not do it for the gameplay - but that was never the goal of this experience.

GamerRN3d ago

It's because it's on Xbox. When Xbox has amazing graphics, they don't matter. When PlayStation does, it's a game changer!

Lightning773d ago

Pretty much my thoughts. They were technical marvel's on PS and still are. The moment Xbox puts out a graphically intense game is doesn't matter suddenly.

4 years ago this month would the UE5 tech demo debut with the girl flying (tech demo said it was only possible on PS5 because of the SSD. Glad to finally see it in its glory.

fr0sty3d ago

FFS, gaming journalism has really gone downhill. At least hire people with a basic grasp of grammar... "Me neither" means the exact opposite of what the "author" is trying to say. That's like saying "I could care less"... lol.

S2Killinit3d ago

Maybe because the gameplay being dull allowed it to have the amazing graphics and people are not as impressed by graphics alone anymore? I mean there is a lot of sites saying the story and the gameplay are lackluster. So what are we supposed to enjoy then? Cgi graphics are beautiful but since they arent interactive, they dont impress me as much as they used to. Thats an extreme example, but you get my drift.

Terry_B2d ago

When Playstation (Sony) does it..its usually a great game and not a cinematic experience..or at least something new at the time..like Until Dawn back in 2015.

1Victor2d ago

@gamer:” It's because it's on Xbox. When Xbox has amazing graphics, they don't matter. When PlayStation does, it's a game changer!”

The game looks as good as any other PlayStation game in my eyes why can’t you and the other hardcore Xbox be happy about it and drag PlayStation into every conversation and force PlayStation hardcore to look into the game and find flaw that most games have in one way or another.
@light: “ 4 years ago this month would the UE5 tech demo debut with the girl flying (tech demo said it was only possible on PS5 because of the SSD. ”
Yes at that time it was only possible on PlayStation SSD how ignorant of you to think that after 4 years the technology wouldn’t evolved and move to a industry standard 🤦🏿I wish your mentality wasn’t so naive and narrow to post stuff like that 😩 in a year or 2 a new game will come out that might look better, it’s the nature of the industry.

Now that the distraction is gone I feel that is a good thing that the graphics in games are starting to hit the rooftop and hopefully the developers will put more thoughts into story and gameplay mechanics than just the next shiny oily skin of old.

Reaper22_2d ago

So true. Not surprised by all the negativity. It's a really good game and looks better than any game I've ever seen. GOTY nominee for sure. Like I said before, sony screwed up big time by not purchasing Ninja Theory.

Asplundh2d ago

Pretty much. It's like how the Switch and Steam controller using haptic feedback in their controllers wasn't a big deal but then Sony did it and it was then a "game changer".

fr0sty2d ago

The game runs at as low as 21fps... That isn't much to brag about no matter how good it looks.

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MajorLazer2d ago (Edited 2d ago )

We've had graphical gamechangers before, such as Crysis but those games still had gameplay to compliment it. Hellblade pretty much has none, and only achieved such graphics through being incredibly linear and having very small, closed off environments where very little is happening.

Vx_2d ago (Edited 2d ago )

GFX does not mean anything if the game is boring. It is simple like that and these major companies need to understand this simple concept.

Games are like your lady, she may be beautiful to look at for a while but then it gets boring if her character isn't interesting and fun to be with.

3d ago Replies(7)
Kneetos3d ago

Mario kart 8 ( ͡° ͜ʖ ͡°)

Sonic18813d ago

Horizon forbidden West has great graphics and great gameplay

GamerRN3d ago

Yeah but graphics don't matter, remember?

anast2d ago

@RN

I've been pretty consistent in saying that we need both.

GamerRN1d 7h ago

So until dawn, too human, or whatever those series of games were... Graphic masterpieces it garbage with no gameplay?

VincentVanBro3d ago

I agree and I actually think Forbidden West looks better than Hellblade 2. I easily prefer looking at it at least.

Sonic18812d ago

It does look better in my opinion as well. I don't know why it looks better but there's something about the Decima engine or that guerrilla games is using tricks that we don't know of

Abear212d ago

Can you fly a mount under water in Hellblade 2? I think not! One of the best moments this Gen

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