GN writes, "Rushing and turtling are the two oldest strategies in the book for the RTS genre, but what I found was more of a spreadsheet-based… uh, thing. I expected East India Company to be a standard RTS: create a fleet, attack a port and bleed it dry before someone comes along to challenge you. Rinse, repeat. I was shocked when I started the game and it gave me a set of goals that weren't just "Capture Bombay," I actually had something to do in a real time strategy game that didn't place unwanted emphasis on battles and warfare. I have an idea why East India Company didn't place emphasis on those parts though: they're not very good. At all..."
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Commander Conquest of the Americas is the follow up game from Nitro Games' East India Company. Greg Wild previews the game taking a look at the naval combat and the grand strategy element of the game.
I tried to like East India Company, but I just couldn't get into it, I found the ship battles a pain to play through and the grand strategy wasn't my cup of tea really. Sounds like they may have made some improvements though!