HardOCP: "We don't typically cover 3D benchmark programs, primarily since they generally have nothing to do with real-world gaming experiences. This new application from Unigine is a bit different than others though. Unigine is a 3D framework middleware engine that has been used in published games, and will also be used in some upcoming games currently under NDA. The Heaven Benchmark is the first 3D application that is available to us that utilizes DX11 and Tessellation, which will give us a glimpse of what Tessellation could do for us in games."
Fabledom is a new city builder sim that's set in a storybook world full of princes and princesses, witches, giants and flying pigs.
TheGamer Writes "I'm not sure if that would've been the coolest thing ever or the most terrifying."
In a Game Rant interview, PUBG's Taehyun Kim explains how the team considered bringing back old lovable bugs in the Erangel Classic event.
xbox360 gpu has DX11 Tessellation which Halo Reach will be the first to show case the graphical superiority and leave other consoles in the dust.
I've run this tech demo with my 5870 and enabling tessellation in DirectX 11 literally cuts your frame rate in half. Sure it looks pretty good, but there are scenes where my frame rate drops as low as 15fps, which is pretty bad on considering this is the 5870 we're talking about.
I guess when the 2nd or 3rd generation DX11 cards are out we won't be seeing much tessellation in games which is a mixed blessing because most cards would struggle with a lot of it in game.
Like in this video at 0:54.
http://www.youtube.com/watc...
Wow, is it snowing?
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