This episode scores big for me in terms of relating all the puzzle elements to one cohesive story rather than simply throwing out arbitrary challenges that are only meant to serve as obstacles. Here the puzzles all mean something within the overall context of the story. The flip side is that this episode is a bit light on humor. The characters and events have that trademark charm, of course, but there aren't nearly as many laughs here as there were in the previous episodes.
Presentation - 7.0
Graphics - 7.0
Sound - 7.5
Gameplay - 7.5
Lasting Appeal - 6.0
Overall -
GamerZines: Telltale Games' Dan Connors has revealed that his company makes nearly 40% of its revenue from the various console platforms, proving that it's worth porting the likes of Sam & Max and Monkey Island to the PS3, 360 and Wii.
"We generally launch with one console partner during the run of the season, and usually does about 40 per cent of the revenue," Explained the CEO in a recent interview.
I love Sam and Max. I got the PC version but I caved in and also bought the PS3 version.
From Gamertell:
"Telltale Inc. today (February 11, 2010) confirmed during the Macworld 2010 expo that it will, indeed, be releasing games for Mac.
Even better, the releases begin today (February 11, 2010) with Tales of Monkey Island."
Games can also vote on the next Telltale series style game to be release in March for Mac.
BeefJack writes: "Telltale games, the dudes behind Sam & Max, Wallace and Grommit and the new Tales of Monkey Island games, want to give you a free game. You probably want a free game. See how this relationship works out so well?
Their games are actually episodic, so really, you'll be getting an episode. And, as they say, 'the first taste is free.'"