He's one of videogaming's most outspoken creators, so excuse IGN for being a little nervous before meeting Quantic Dream's David Cage, the talent behind Fahrenheit (or Indigo Prophecy as it's known Stateside) and the forthcoming Heavy Rain, one of the PlayStation 3's biggest hopes for 2010.
Maybe it's because they caught him before his first coffee, but he's a docile presence when we meet and proves to be an engagingly pleasant interviewee, happily talking about his latest pet project while broadly detailing an entire industry's shortcomings with a charm that undermines any arrogance in his sentiment.
"Many video games catch not only great commercial attention but remarkable critical attention as well. We have seen games like Heavy Rain, The Last of Us Part II, and even entries in the Metal Gear series described as fantastic interactive experiences, even heralded in the same way as Hollywood's greatest films.
I would suggest that not only is this an unfair comparison but also a harmful one. Video games, by their very nature, are an intricately different medium and should be weighed against one another rather than another form of media," Phillip writes for GF365.
I think Hollywood films will becoming increasingly more like video games in the future, especially as the world embraces the "new normal" from the pandemic. It makes sense, as games like Spider-Man: Miles Morales showcase just how realistically we're reaching in graphical capabilities, as well as showcase extreme action sequences in spectacular ways. And as time goes by, it'll get easier and cheaper to produce such "art", as well as create new star "actors" that never age, never die, never complain, never gets involved in scandals, etc. Technology is amazing and we're only just getting a taste of what it'll eventually be.
No. For the money spent, a quality game provides far more entertainment value than a quality movie. Especially when looking at what is going on in the world, and how a studio can attempt to pilfer from consumers by charging 30 dollars for Mulan via streaming. Ridiculous. There is no comparison....games all day.
What exactly is the David Cage experience, and is it of value? We examine two classics, Fahrenheit and Heavy Rain, to find the answer.
Quantic Dream has announced a new video series to celebrate the 10-year anniversary of Heavy Rain. Check out the first part here.
Wow, 10 years...and yet, still one of the best/most emotional/thrilling gaming experiences I’ve ever had.
So grateful to Sony for believing in Quantic Dream’s vision for this game, and giving them a chance. I’ll never forget David Cage saying “We want to challenge the player, but not with the controller, but mentally, with their decisions of “How far would you go to save someone you love” Well, they broke my emotional gamer heart lol.
My teenage son refuses to play this game, because I’ve told him in little detail the emotional impact it had on me all those years ago. Maybe one day he will.
Still have my origami crane they teach you how to make when you're installing for the first time.
it's been 10 years? wow, that was so fast, I feel like this console gen went fast as well although it hasn't. I really look forward to the PS5 this holiday season though.
It's just teh QTE. IT'S JUST A QTE GAME.
*Awaiting full ownage.......
-End Statement
Good read
Pretty sweet interview, I missed Indigo Prophecy, but the more I here about Heavy Rain, the more I want it. I have a feeling this will give me a different experience when it comes to video game, and a EXTREMELY POSITIVE one at that.
Cheers
inB4 Stupid Bots
that David Cage has a healthy respect and passion for not only HIS game...but the industry as a whole. It really comes through that he wants to change the current paradigm no matter what the cost. Meaning, that all of his passion COULD go unrecognized by critics and gamers and he would be satisfied with his attempt to provide NEW experiences in gaming. Much like Indigo Prophecy no doubt. For every small advance in a game like Halo or Killzone...there should be at least an attempt to do something new. Even if the new IP fails, at least it might provide the impetus for another dev to try to push or redefine a genre. THAT will keep the industry from stagnation.