A screenshot comparison of Direct X 9, 10 and 11.
An inside look at Assassin's Creed Shadows, Ubisoft's ambitious open world Japan where your every move is affected by weather, season, and lighting systems.
Assassin's Creed Shadows digital storefront pages are up, and it confirms the game will require an internet connection, and MTX.
One thing that's messed up about this, is there will be people playing pirated versions of this without that restriction, while the paying customers will suffer. Just like how some games will have lower performance on PC due to DRM, while pirated copies don't.
Anyone that wants to say something like "Who doesn't have internet access in this day and age?" There's plenty reasons people won't always have access, such as living in rural areas with spotty coverage, for example.
Three single-player games in a row they've done this with now. Those f***ers weren't kidding when they said gamers need to be comfortable with not owning their games. As a physical collector, and somebody who enjoys Ubisoft's open worlds, this is a nightmare scenario for me. Absolute scumbag company.
Starfield’s latest update is here and it’s bringing several new features with it!
even though I only play games on my PS3, I'm glad to see improvements in the PC.
DX11 looks the same as DX10, cept more things sticking out. I don't see how that's an improvement tho since you could do that in DX10. except you had to manually draw the road texture ETC instead of telling Direct3d which things to stick out.
OpenGL is better imo.
Thank god macs don't have Directx11. that crap sucks. opengl FTW
Holy CRAP... look at the texture difference between DX10 and DX11!
DirectX 10:
http://img25.imageshack.us/...
vs.
DirectX 11:
http://img98.imageshack.us/...
DirectX 10:
http://img263.imageshack.us...
vs.
DirectX 11:
http://img20.imageshack.us/...