GP:
"But warn your friends that the controls can be unnecessarily frustrating at times. My initial fears were confirmed rather quickly: swiveling the controller to turn just isn't precise and I wound up wedged against walls more often than I would have liked. It works but not as well as it should. Oh, and if you have friends who are seasoned racing game fans, expect them to roll their eyes at the ludicrousness of NITRO's gameplay -- it's the polar opposite of simulation-oriented games like Forza 3 and Gran Turismo. But then again, they're not the game's target audience, so they can go tighten a lug nut while the rest of us hoot, holler and high-five during the entertaining co-op shenanigans.
PROS: Breakneck speeds in varied (and always-frantic) co-op/competitive races.
CONS: Imprecise controls, muddy visuals and a shallow single-player experience."
SPC writes, "Sunday is this week's kickoff of SuperPhillip Central content, and with it we see a retro review. The announcement of Mario Kart 8 Deluxe to the Nintendo Switch saw the site developing a vested interest in arcade racing games. Last week, we took a look at Pac-Man World Rally, a kart racer. Now, we look at a different kind of racer with this retro review of the Wii version of Need for Speed: Nitro."
Is Need For Speed: NItro-X as good as the Wii version of the game? Not quite, but it's still cheap racing fun.
Had Nitro been given online capabilities the score would have been higher just on merit. But the lack of it, coupled with the "meh" presentation and production values makes this Need for Speed a hot rod with nothing impressive under the hood.
Why didn't they try the other controls then? You can use the Wii wheel style, the nunchuk+Wiimote combo, Classic Controller and Gamecube controller. If they didn't like the funky control system they could have used the normal one.
The also complained about the fact that it's just races.... what do you expect!?
Other than that it was an alright review, I may pick Nitro up for some multiplayer awesomeness.