Like munching on cotton candy at a fair, LocoRoco Midnight Carnival is sweet to taste and sticky to handle. New gameplay elements give the game a flavour that differs from its predecessors, though the cloying style remains.
These new ideas make for a unique platforming experience, even if it isn't as satisfying as expected due to a few sticking points.
You play not as the rotund rollers of the LocoRoco clan, but as the world around them. The cute little guys and gals have been awoken in the middle of the night by humanoid creatures called the MuiMui, who have seen fit to sweep the LocoRocos off to a dangerous carnival of traps and tricks. You need to help them navigate through the carnival's 16 stages so that they can return home to sleep.
The company had already previously announced that two PSP games would be coming to the service on July 19.
These titles, No Heroes Allowed! and LocoRoco Midnight Carnival, have still been added today.
However, they have also been joined by PSP puzzle game Echoshift.
Playstation Blog writes:
"Greetings and Holiday Wishes!
We bring great news to our LocoRoco fans today!
NEW LEVELS!
We celebrated Halloween last October with LocoRoco- Midnight Carnival, introducing the craziest most challenging Loco adventure yet. Now for this holiday, we are releasing a 3 brand new levels on the PSN Store ($2.99) tomorrow! Perfect timing for those of you who want to get Loco during your break."
Everyeye.it: The graphic style delicious, simple and original gameplay and a system of very immediate showed the potential of a console that, at the time, was limited to the role of portable PlayStation 2. The lesson imparted by the developers with this little masterpiece that was the first episode has not yet had the effect that many had hoped, or that they be quick dozers numerous original productions and specially designed to exploit the PSP hardware characteristics.