180°

Planescape: Torment, Baldur's Gate Re-Releasing This Week?

IncGamers reports that listings on both Amazon and PEGI seem to indicate that old Interplay titles, including Baldur's Gate and Planescape: Torment, may see re-releases later this week.

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incgamers.com
Maticus5298d ago

Um, why would they re-release?

Maticus5298d ago (Edited 5298d ago )

Some sort of package deal on the way?

Edit: Oops, double post.

Feral Gamer5298d ago

They were fun when they were released. I bet they look like @ss now.

tdrules5298d ago

i forgot games that look bad visually are bad games.
my bad.

Raf1k15298d ago

I think you'll find they look the same :)

free2game3655298d ago

since all of the backgrounds are prerendered, it's dated far better than most games from that time

ThanatosDMC5298d ago

The game was great back then... the end part was weird. You have clones or something.

This explains the end: http://www.youtube.com/watc...

Feral Gamer5298d ago (Edited 5298d ago )

So what's with people complaining about Wii graphics in so many threads if graphics don't matter? Graphics are important for immersion.

Tony P5297d ago

The Wii is a next gen console. These games are 9-10 years old. From which *should* we expect contemporary visuals exactly?

As for immersion, if you need pretty explosions instead some of the very *best* writing in RPGs, stick with Halo and Killzone.

+ Show (3) more repliesLast reply 5297d ago
kwicksandz5298d ago

Many people cite this as the greatest WRPG of all time so if its rereleased i will give it a go.

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50°

Larian after Baldur's Gate 3: "We have ambitions to make really good RPGs, and that's sufficient"

"Treat your players as you would like to be treated, that's it," Vincke says when asked about how to maintain trust with a game's community.

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gamesindustry.biz
110°

Baldur's Gate 3 Fan Makes It Playable In First-Person

The Elder Scrolls: Baldur's Gate 3.

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thegamer.com
Becuzisaid13d ago

Kinda cool I guess. Seems they just allowed the camera to zoom in right on top of the characters head and then able to control movement like a fps. Makes me wonder what the game would be like if I didn't ever zoom way out and scroll over the environment to check out for enemies nearby almost constantly.

180°

"You're an idiot," BG3 boss says of studios firing tech artists, "we're hiring them to work for us"

"They can define so many things and they know your games"

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gamesradar.com
anast29d ago

The companies that fire creative talent that demand high compensation are not looking to make good games. They just need someone to disguise a monetization scheme. The goals are different. They would be idiots if they were looking to make a solid game and fired solid talent, but they are not, so they are not idiots when it comes to their goals. However, they are idiots if they think it's sustainable.

Becuzisaid29d ago

"They just need someone to disguise a monetization scheme."

The most true statement on the Internet today.

raWfodog28d ago

This is along the same lines of them cancelling or abandoning tried-and-true IPs just to create cash grabs games. It really makes a difference when the top people love games and love what they do. It shows in the final product.

CantThinkOfAUsername28d ago

Hopefully, you don't let BG3's success get to your head and become CDPR 2.0.

isarai28d ago

There really is gonna be a divide between the corporate games and the crafted games.

anast28d ago

Good. Corporate can go to mobile that way we can get our hobby back on the right track.

RiseNShine28d ago (Edited 28d ago )

That's why some guys make "game of the year" games, and other make, well, Suicide Squad Kill the Justice League.