Associatedcontent: Everquest 2 is highly unique in allowing and supporting the sale of game items, currency and characters by players on its Exchange enabled servers. It is a player driven economy rather than one dictated by the game publisher. Over the past few years I've been playing the game as a
source of income. Prices have varied greatly, but right now I can make $30 to $40 a day if i put in a full 8 hours.
Earlier this month, Everquest 2 announced a new loot box system that bypassed lockouts and provided the chance to buy more opportunities at raid gear through the cash shop.
Beta testing for the Visions of Vetrovia expansion of Darkpaw Games’ MMO EverQuest 2 is under way and now available to those who purchase one of the four available editions.
In a press release, EG7 Global announced to have entered into an agreement to acquire 100% shares of Daybreak Game Company for $300 million.
DC Universe? Is this the same company that left Sony, not PlayStation? If so, maybe PlayStation should have snatched them uo and fully integrate them into the fold.
Hope this means they’ll get the resources to keep improving. The DCUO broker economy has been broken for over a year. Can no longer share my millions between toons, meanwhile everything is overpriced. Worked hard trading legit. Bummer.
$30 a day for only 8 hours of careful grinding and sticking to a routine? Wow, sounds great!
You could if you want to grind for eight hours a day.
I'd rather earn 100$ for 8 hours working at a retail or some place.
You can't make a program to do this for you?
It's better than freaking Jury Duty that pays 12 dollar a day which I have to do in comming week.