Assassin's Creed had great promise. With a brilliantly original setting and gameplay that tapped into the free-running zeitgeist, it had all the makings of a great game. Unfortunately Ubisoft Montreal seemed to have overlooked the mission structure, which resulted in the game consisting mostly of repetitive missions. This time around, having listened to feedback from both gamers and critics, Ubisoft Montreal hopes to have added more depth in order to create the game that Assassin's Creed had the potential to be.
TVG talked to Sébastien Puel, Lead Producer of Assasin's Creed II, about how he's fixed these problems and the game's new Renaissance setting.
GF365: "Oftentimes, video games have characters who are antagonistic and really not very pleasant. Here are some of the friendliest characters in games where you might not otherwise expect to find them."
This weekend from August 10-14, players can play for free Assassin’s Creed II, Brotherhood, Revelations, Black Flag and Valhalla on Xbox, PlayStation and PC (availability dependent on platform).
GF365: "Most games are not perfect and that may be because of a character or an enemy. Here are 10 mediocre bosses in great games."
The Pursuer from Dark Spuls 2 was great, I think the author just sucks at games.