Eurogamer writes: "So you're John the Baptist - sell me that one, GameStation - and you're knocking around in a dripping cistern, waiting to be killed. The walls loom closely out of the grey mist, water ripples gently beneath your feet, and a single artful blast of light beams down from above. You're wedged tightly into an awkward variation on the first-person perspective, the viewpoint beloved by disciples of shooting, neck-breaking, and wonky hand-to-hand combat everywhere, but none of that appears to be on the cards today."
Belgian arthouse developers Tale of Tales have a pay-what-you-like offer on for three of their games.
I watched a vid of it being played on youtube once and it scared the crap outta me. It involved the slutty sister visiting Grandma's house after straying from the path and damn... it was intense.
Oscar Wilde probably isn't the first person you'd expect to be the driving force behind a game. Perhaps an inspiration for some witty dialogue or as the model for an effet uncle character in some strange Japanese adventure title. Surprisingly it's Salome, one of his more unusual plays which acts as the basis for Tale of Tales' follow-up to their excellent game The Path.
Tale of Tales, an independent game development studio run by Auriea Harvey and Michael Samyn and based Belgium, has the main purpose of helping videogames expand to a medium that can rival all others in terms of diversity and depth. This way, their work tends to be very experimental and, sometimes, not that popular and controversy because of all of that.
FATALE is one of the experimental videogames, created by a team of 8 in a period of 4 months and first released on 5 October 2009. The game production was supported by Flanders Audiovisual Fund. Now, thanks to the efficient Valve team, FATALE is available via Steam, for 7 US Dollars.