GDN:
To strike a foe you have to get close enough and then slash or tap the screen. Merely tap or slash the enemy and Link will try and strike from where he is. If he's nowhere near he makes no effort to move towards the monster. This is the first stylus-only game I've played where the character won't move towards the enemy before attacking. Perhaps it is my fault for building old habits from superior game design. Shame on all you non-Nintendo developers for making me expect efficiency when I play a game.
Tears of the Kingdom may be about to become everyone's new favorite, but there's one DS game that deserves more shine.
KeenGamer: "Nothing says gaming royalty like the iconic duo of Link and Zelda. Let's discuss which version of the duo is best, spanning the entire franchise. There are some versions of the characters that are more memorable and recognisable than others."
For me...
Wind Waker
Twilight Princess
Skyward Sword
BotW
These are the best Link's in that order IMO based on their backstory and general percieved personality in my eyes. Since he is silent in the eyes of the player, gotta rely on hidden backstory, motivations, and interactions with other characters to define the personality part.
Definitely Wind Waker, up until Tetra turned into Zelda which magically stripped her of her spunkyness. But once she's back to being Tetra she's definitely the most badass of the incarnations. This wasn't Link and because of that we got a character that earned the triforce and rised up to be a hero.
OoT. Link's most masculine physique plus just look at how hard that version of Zelda pwns in Super Smash Bros Melee.
The future could be filled with revived Nintendo DS classics. Hopefully it happens!
My kid yesterday proclaimed he liked the DS more than the Switch because the controls work on the go. Then I asked if he would rather have Monster Hunter Stories 2 on Steam or Switch and he chose Steam. So proud!
It's fine that he doesn't like Zelda but what always gets me are people who don't know how to play with a stylus and then blame the game. Sure he balked that debate in his article but just becuase you bring it up doesn't negate the fact that you still need to figure out that not all games need a button to press. Stylus controls work fine and dandy. The only control issue I had with Phantom Hourglass was the roll. Everything else was solid.
Games shouldnt be impossible to control but to me the controls are the game. Learning how to better use them is part of the experience.