130°

Jay Wilson Interview: D3 Character Build Variety

Diii.net's exclusive interview with D3 Game Director Jay Wilson continues with some more character and skill coverage. In this installment Jay talks about how Blizzard designs the skills and characters to allow for a wide variety of viable builds and play styles, and how that process is one part design and several larger parts luck/surrendering to the fiendish ingenuity of the players.

Medievaldragon5327d ago

I like all the features mentioned to further customize your character. And the fact you can spend points across any of the skill trees to access the next tier.

Leord5327d ago

This might turn out to be more useful than they realize!

It allows people to put skills pretty flat, and with a few dependency lines, it's still pretty darn balanced.

Cogo5327d ago

It's also harder to balance though. W'll see how they get out of this one...

Xulfxulf5327d ago

I found interesting Jay's comments about surrendering the game to the players and not trying to make patch changes or tweaks to maintain how the designer wants it to be. Obviously that's not yet a problem with D3, but someday... it will be ours. The precious?

Leord5327d ago

Well, there needs to be a basic balance. I think what he means is just that they won;t be twiddling with it like on WoW..

Xulfxulf5327d ago

They can "twiddle on with it" and in fact they'll probably be required to do so, but there's a proper psychological state required. I've read about that in books and postmortems by Raph and other MMO designers. That games are often ruined by designers who can't let go of their vision and who keep trying to enforce it on the players. I'd guess Jay's read those same books/postmortems.

Maticus5327d ago

I really enjoyed the melee sorceress, I hope they bring back the wizard version.

moondragon5327d ago

Very intresting options you as a player seems to have. I like the Tier thing as well.

Cogo5327d ago

People complaining about the auto-stat assignment are weird. There will be plenty of variety as it is. At least what they have shown so far!

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80°

The Greatest Video Game Comeback Stories in Gaming History

Who says a dud game can't have a video game comeback?

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wealthofgeeks.com
Dirty_Lemons103d ago

Cyberpunk and No Man's Sky have to be up there. We're lucky and cursed, equally, to have games that can be updated now. For folks old enough to remember the Sega/SNES into PS1 and even 2 eras, if a game came out that was half baked (*cough*Angel of Darkness*cough*) that was it, no redemption. At the same time, having the option for updates shouldn't be an excuse for half assing games.

thorstein103d ago

I remember when the Nintendo Seal of Approval meant something.

All those games had to release without bugs.

shinoff2183103d ago

Comebacks shouldnt be a thing in videogames. Just saying.

90°

Diablo III - Still a Huge Draw in the Face of Diablo IV

Diablo III still works on modern PlayStation and Xbox consoles, and remains hugely playable a decade after initial release.

Palitera412d ago

Are you comparing a continuously improved 10+ years old masterpiece with the... beta of an unreleased game?

kevco33411d ago

Heh, yeah. There's no comparison in here! Its a commentary on how III is still very playable over a decade later.

50°

Diablo III Season 28 Brings a New Use for the Staff of Herding

Diablo III: Season 28 brings with it the Altar of Rites, an altar full of unlockable bonuses and potions that will require the gathering of tons of resources. One of things needed is the Staff of Herding, which also unlocks the famous Cow Level known as Whimsyshire. Here's how to craft that staff, for those that either have forgotten, or have never completed it.

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terminalgamer.com