Diii.net has posted the 4th section of their exclusive interview with Diablo 3 Lead Jay Wilson. In this portion of the interview Jay talks about skills, skill trees, character builds, and the new (and still secret) game mechanism to allow great character variety in attribute placement.
Who says a dud game can't have a video game comeback?
Cyberpunk and No Man's Sky have to be up there. We're lucky and cursed, equally, to have games that can be updated now. For folks old enough to remember the Sega/SNES into PS1 and even 2 eras, if a game came out that was half baked (*cough*Angel of Darkness*cough*) that was it, no redemption. At the same time, having the option for updates shouldn't be an excuse for half assing games.
Diablo III still works on modern PlayStation and Xbox consoles, and remains hugely playable a decade after initial release.
Are you comparing a continuously improved 10+ years old masterpiece with the... beta of an unreleased game?
Diablo III: Season 28 brings with it the Altar of Rites, an altar full of unlockable bonuses and potions that will require the gathering of tons of resources. One of things needed is the Staff of Herding, which also unlocks the famous Cow Level known as Whimsyshire. Here's how to craft that staff, for those that either have forgotten, or have never completed it.
Jay was forthcoming once again, with a lot of new details about how the skill trees will be arranged in the final game, and some encouraging words about the level of character customization their secret attribute tweaking item game will allow.
Lots of great info here, thanks :D
Ah thats just great, more hype of this game and i am gonna die of exitment.
It's a relief they really thought this through. D2 is great fun, but the amount of balancing after release was enormous.
Awesome :D I am really liking how D3 is shaping up, it is going to be sweet :D