From Gameswire: "24 shots; pure-digital capture - the definitive comparison"
"Following on from lesser comparison galleries on other websites, where a few fuzzy, washed-out analogue-capture screenshots were compared, here's a 24-strong batch of proper screenshots for each version."
"Quality AND quantity."
"So when we say proper screenshots, we mean both versions were captured using direct-digital capture - what you see here are the exact frames generated by the consoles. No analogue degradation here."
"Our 360 is on 'Expanded' HDTV setting."
"Our PS3 is on full RGB with Super White set to on."
The creator of the Bayonetta franchise Hideki Kamiya appeared in an interview and discussed the plans for the future of the series.
Carve your burning fist through this list featuring the best beat'em ups you can experience on the PlayStation 3.
Bayonetta's character design and abilities have changed a lot since the series debuted in 2009, with new costumes and dark arts in every title.
This is ridiculous, the 360 version looks almost night and day better.
If they knew they couldn't handle the PS3, then they've should't have done it.
...there are some area where it betters the 360 version. In some of the shots, her hair looks really jaggy on the 360 version, and looks great on the PS3.
Certainly a difference, which, with all the news was obvious, but really, not as bad I was expecting. Or at least, not as bad as it will be made out to be.
DMC with side boobs.
Oddly the 360 shots do make it look like the PS3 version has Super White turned off, but, as the article says, it is actually on.
Hmph. Pathetic, dont take on what you cant handle.