5th Cell's Jeremiah Slaczka is proud that buzz-darling DS title Scribblenauts took only a year and three months -- half the time usually allotted major publisher launches. But given more time, he wonders what the team could accomplish, and is starting to think bigger.
"We're competing against companies like Square Enix and Nintendo, triple-A products," Slaczka tells us, as part of an in-depth Gamasutra feature. "People hold us to the same standard, which I'm totally fine with -- I want them to hold us to that standard. But they get three years, and I get one year. That's the big difference. I feel like a boxer with one hand died between my back. I can make incredible stuff in three years, you know?"
Scribblenauts has long been a series lauded for its wealth of adjectives and nouns. Sometimes, it's astounding to discover exactly how far this can go, and that's why we have gone to the trouble of scouring for the most obscure and curious words that somehow yield results.
Matt from FuzzyPixels presents a list of the top five puzzle games of all time, as well as handing out a couple of special awards.
Having recently found out about Scribblenauts, the fate of 5th Cell is hard to witness.
the problem of scribblenauts is that it just couldn't work on Playstation/Xbox... Nintendo, PC and Mobile was not enough to support the franchise