The folks over at Gamefront took the liberty of making a Screen shot Comparison of the Ps3 and 360 demos.
All screens are Direct Feed.
*Note*
Platinum Games worked only the 360 version, while the Ps3 version was handled by another Sega studio.
The creator of the Bayonetta franchise Hideki Kamiya appeared in an interview and discussed the plans for the future of the series.
Carve your burning fist through this list featuring the best beat'em ups you can experience on the PlayStation 3.
Bayonetta's character design and abilities have changed a lot since the series debuted in 2009, with new costumes and dark arts in every title.
The reports from TGS were not wrong when saying PS3 textures were muddy. These pics show much more than muddy PS3 textures the draw distance is all wrong and the foggy washed out everything is sad. I'm not sure why the PS3 version looks 2 builds behind the 360 version I can't really put my finger on it it. I have not seen this amount of difference in years. This game is graphically great though so I guess this was expected from PS3.
http://www.gfdata.de/archiv... vs
http://www.gfdata.de/archiv...
http://www.gfdata.de/archiv... vs http://www.gfdata.de/archiv...
Tab those up and switch back and forth.
It's actually pretty close, but yeah the 360 version does have better textures. Sega's problem, not Ps3. Otherwise, look at examples.
http://www.psu.com/media/ki...
http://www.psu.com/media/ki...
http://www.psu.com/media/ki...
@Gago: I know, but I'm just trying to prove that Ps3 can have amazing textures, it's the developers that need to develop it though.
Looks like I'm getting it for the 360 then - better textures, lighting, framerate, etc.
hopefully they get all the kinks worked out in the ps3 version b4 it hits the market
edit- oh yeah. it releases next year for us overseas, my bad.
do u guys think theyll make some enhancements on it b4 the U.S. and europe relase date then?
if so, then ill pick this up