Diii.net has posted the first portion of their exclusive interview with Diablo 3 Lead Designer Jay Wilson. In this selection Jay talks at length about the design theory behind the recently-announced, still-secret non-mana resource systems that will power the Monk, Witch Doctor, and Wizard characters in Blizzard's upcoming sequel.
Who says a dud game can't have a video game comeback?
Cyberpunk and No Man's Sky have to be up there. We're lucky and cursed, equally, to have games that can be updated now. For folks old enough to remember the Sega/SNES into PS1 and even 2 eras, if a game came out that was half baked (*cough*Angel of Darkness*cough*) that was it, no redemption. At the same time, having the option for updates shouldn't be an excuse for half assing games.
Diablo III still works on modern PlayStation and Xbox consoles, and remains hugely playable a decade after initial release.
Are you comparing a continuously improved 10+ years old masterpiece with the... beta of an unreleased game?
Diablo III: Season 28 brings with it the Altar of Rites, an altar full of unlockable bonuses and potions that will require the gathering of tons of resources. One of things needed is the Staff of Herding, which also unlocks the famous Cow Level known as Whimsyshire. Here's how to craft that staff, for those that either have forgotten, or have never completed it.
This is just the first of what's going to be about half a dozen installments of our huge interview. I can hardly wait for you guys to read them -- Jay revealed so much new stuff!
A lot more thought is going into the classes resources this time. They're really thinking on how this will affect gameplay and being careful not to put a resource in for the sake of it.
Hmm playing back D2 kinda is boring now. I hope they've made it totally different and modern this time.
Cheers, anythign to lift up the Diablo Drought :)
Will the die-hard fans approve of this though?