Virtual asset sales are big business and the scope continues to grow as MMOs become more popular.
When Club Neverdie, as asteroid space resort in Entropa Universe, sold for $100,000 it was major news. The fact that it is now valued at over $1 million in value and generates a monthly income for its owner is even bigger news.
Character, item, and currency sales are also big business. There are fears that the sheer volume of sales may eventually invite government regulation or even taxation.
CCP Games has unveiled an ambitious roadmap for their sci-fi MMO EVE Online in 2024, headlined by the massive Equinox expansion set to launch on June 11th.
Blizzard Entertainment has announced the opening of beta registrations for “World of Warcraft: The War Within,” inviting players to explore new subterranean worlds beneath Azeroth.
Danish from eXputer: "Despite Blizzard's attempt to give a fresh new spin to World of Warcraft, some fans still seem to be stuck in the past."
A million bucks for a piece of MMO real estate. Wow... just wow.
I wonder how much Ironforge is worth. :)
wow and i thought microsoft fanboys got ripped off =/
The value is only going to continue to climb as we develop better and better technology.
Imagine a virtual environment that takes advantage of a peripheral like natal, community features like face-book, twitter, blogger, video and music streaming like youtube and vimeo, more and more life-like graphics and the ability to create, share and sell like in second life. And all of it being portable with you using your next smart phone, laptop and ipod.
The value found in virtual objects will continue to rise.
Terrifying...
nerd virginity?