10°
8.5

Kombo: Ninja Gaiden Sigma 2 Review

This sequel to Ninja Gaiden Sigma is a remake of the 2008 Xbox 360 title that reworks some of the existing content and makes this version more of a director's cut more than anything. You take up the role of Ryu Hayabusa as you fight the evil Spider Ninja Clan as they try and resurrect the Archfiend with the help of the Demon Statue that the Hayabusa Villiage is in charge of protecting. You travel around the world hunting down the Spider Ninjas using your own brand of deadly ninja skills and a few marked improvements over the first Ninja Gaiden formula.

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ps3.kombo.com
morganfell5349d ago

So they give it exactly the same score at Nija Gaiden II.

Look at the breakdown.

Visuals on the PS3 score a half point higher. Why not, there isn't a reputable site in the world that doesn't agree the PS3 version looks better, has less screen tearing, and a solid frame rate.

Audio...the score here is absolute idiocy on the part of Kombo.

It has the same voice acting on the PS3 yet they cut half a point from the Audio score on the PS3 version even though the Audio is uncompressed. WTF?

Control - they cut another half point from the PS3 version. The camera still has issues but is greatly improved from the 360 version....but it gets a half point drop. No common sense at all.

Both titles are head to head on Gameplay.

Lasting appeal both titles score the same. They comment on the NG II saying "There's no replay value here for anyone other than hardcore gamers looking to prove their skill to themselves and the world. If you fit into that category, you'll be busy for months."

Meanwhile the PS3 version has 30 Team battle maps but scores exactly the same?

Sorry but these are the reasons I call bias. Some people will laugh and say, "there were two different reviewers."

In such a case I point them to the Kombo website where it says, "Kombo's Review Policy: Our reviews are written for you. Our goal is to write honest, to-the-point reviews that don't waste your time."

If a website can't be bothered to pay attention to such issues then the editor should be fired and they have no business reviewing games. It is the editor's job to tighten up such matters. This ridiculous, incompetent review easliy prevents me from ever clicking on a Kombo link again.

Qdog5349d ago

Morganfell, save your effort, we know that the developers put extra blood, sweat, and tears (more clouds of ethereal plasma than anything else) into refining the experience by improving it, all the while not straying too far from what the series has accomplished. There are loading times, but they are short. There are extra characters to help flesh out the story, replayability, and add pinache. There was a definite upgrade in the graphical department. The sound is uncompressed with 7.1 channel (PCM) capability. There are extra play modes and unlockables to keep the experience fresh and competitive. Yet with all these extra things added to the experience, people dont understand the value of which, and so these things go unappreciated. While there is a definite slant to most reviews based more on console than on individual merit( any sane person that reads these reviews knows that it is real). While a review is by definition subjective, I find that most of the conjecture seems flawed when I see scores like these where there is an obvious improvement to many things within the game yet there is a clear lack of objectivity.

I think that pretty soon alot of reviewers are going to wake up and re-read these petty undercut reviews, or start taking shots at each other in turn. I played both of these, and my opinion is that there is ALOT MORE to be had from Sigma.

Morganfell, I see no no reason to include one's console choice in whether or not one can discern the value of lossless uncompressed audio. Be appreciative, but remember just because your a fan of one brand or another, it doesnt mean you cannot enjoy gaming as a whole. I really dont like it when someone is judged by brand loyalty. just like bias can come from either camp, so can objectivity, and enjoyment of the art of being a gamer.

SkolarVisari5349d ago

I understand where you are coming from, but I have to agree with the review score. The team maps are fun but eh. Heck then there are the retarded loading times, it is not even that the loading times are long it is that there are so damned many of them! The game has not really been streamlined to get rid of some of the loading screens. The addition of the new characters is awesome (Momiji is my favorite.) but they are all disjointed save for Ayane's mission. What makes that so sad is that Rachel's missions in NGS made more sense within the game itself; we arrive at the sequel where the extra missions are too few and make less sense than the last game's equivalent extra missions! It would have made more sense to make those missions unlockable if they were just going to be inserted in there the way they were. You finally beat the game and get the chapter challenge mode only to find out that you can't just pick any character you like and kick ass! You only get to use the extra characters freely in Team Missions which are clearly designed for two players! What the hell?

Then Hayashi and crew decided to alter the controls such that you now need two buttons to centre the camera when fighting. Why? It was better when block and centre camera were on one button! That stupid hint thing only works maybe 80% of the time and annoys during a fight about the same amount of time. NGS2 is a great game but there are many changes (Like the lack of gore.) that just end up annoying myself and others more than they are worth. While I do think NGS2 is a better game than NG2 I can't say that the score that they gave is wrong because even if I ignored the original NG2 there are still plenty of things not quite right with the game that justify that rating.

morganfell5349d ago

I am not sure what you are playing but all I have to do is tap R1 and the camera centers. 1 button, 1 time.

I haven't found a reputable site yet that didn't feel the extra characters added to the game as well as the very under developed story line. And that is rather a fact that the additional playable characters have no less a thin story. But Ninja Gaiden isn't about story it is the game mechanics/play and since additional characters offer just that then that is indeed a plus.

And let's go back to my comment about the Audio. That is impossible to deny.

Either way this is a fuller, more robust, more refined package and for it to receive the same score - less on ZTGD - is just idiocy.

SkolarVisari5349d ago

If you hold R1 for a fraction of a second too long it tends to go into the "hint" holding down on block tends to lessen this effect quite a bit. It's an annoying problem that they introduced into the game because they combined the wrong things onto one button. Who cares if the audio is compressed when the voice acting is so horrible? Sure Ryu is passable but I can't decide if Rachel is actually worse than she was in Ninja Gaiden Sigma. In that very small respect I can understand this game getting a slightly lower score than the original due to extra bad voice acting. It's not idiocy at all for this game to recieve the same numerical rating as NG2 unless you assume that this game must be reviewed in relationship to the original game.

Lastly you are right Ninja Gaiden isn't about story, but isn't something wrong when the last game on the Playstation 3 makes orders of magnitude more sense than this game? Isn't there a problem when the extra characters' missions fit in far less than they did in the last game and you are not even given a chance to really get to play around with those characters unlike in Sigma? I find myself asking how Hayashi and crew could have screwed those extras up when they already got it almost perfect in Sigma. It's one of my biggest disappointments about this game since the extra characters all have unique move sets and are well thought out when it comes to how they fight. Also no Test(s) of Valor....Why? Those were awesome little diversions during which you got to do what NG does best kill, kill, kill!

As for it being more refined in many ways this is true but in many other ways this game is actually a few steps back. Heck the old bug from NG2 where you can watch people's videos and get trophies is back. I got The feat of Ultimate Destruction even though I am still as of this time just under 200 short of that trophy only having done 819 successful UT's.

Also I'm not exactly sure how you can reasonably dismiss the fact that two different people reviewed each version of the game.

morganfell5349d ago

Uncompressed audio is a fact and every bit as important as resolution. People that do not think so are the deaf and Xbox supporters that know, are afraid, or are unwilling to admit that it is just one more shortcoming of the dying DVD9. I would say you have defined yourself.

Even blinding yourself, or rather deafening yourself to the fact that uncompressed audio matters (especially when the NGII review made a big deal out of sound) still leaves the fact that the Audio on NGS2 was at the very least equal (in fact better but equal serves my purpose while it also serves the truth). They knocked off half a point for no reason at all.

The idea that two different people reviewed the game and thus scores vary is the lamest excuse.... ever. It is the job of the Editor in Chief to insure continuity. Period. End of story. Every website that pulls this stunt is given a pass. Reviews should be objective but instead they degenerate in to the fact that someone that has a soapbox. At that point it isn't a review but rather an opinion piece and those two items, an objective review and an opinion are vastly different.

This is the reason every website and every publication is too cowardly to publish a detailed breakdown of how they grade a game. A precise breakdown would take a page at least. As soon as they have standards then there is something to which they must be accountable. Then they would not be free to issue opinions and political leanings disguised as worthless reviews.

Sad really that everyone of these sites are afraid to take a stand and say "Here is who we are, here are our standards and we shall not be moved from them." As I said, yellow the lot of them. If they are so precise then they should be elated, even boastful about having standards. But they have none.

It is machts nichts insofar as kombo is a nothing site despite their little disclaimer about how they provide reviews. Laughable at best when the editor is unable or unwilling to keep a watch over his sheep.

SkolarVisari5349d ago

The odd thing is that the review is not concerned with whether the audio is compressed or not, it is concerned with how the audio makes the player feel. Does it matter if you can theoretically hear more detail in the sound when the sound itself pisses you off? While you whine about the lack of objectivity in these reviews your entire line of argument lacks objectivity! Do you think this game would have deserved the same rating for graphics if it animated as badly as Wet does? The fact of the matter is that a review is not an entirely objective endeavor because how a game makes you feel is not a scientific thing. You are honestly telling me that an art critique which is what a review of a game really is after you get past the polygons etc, etc. is supposed to be objective? Listen to yourself. You are obsessed with this game being reviewed in relationship to Ninja Gaiden 2, but that is not what should happen at all. It should be reviewed on its own.

90°

Ninja Gaiden Sigma 2 - Team Ninja at its Finest

Ninja Gaiden Sigma 2 debuted in 2009; ahead of Wo Long: Fallen Dynasty's launch, it's time to look back at one of Tecmo Koei's best titles.

MIDGETonSTILTS17454d ago

Disagree.

Black > Sigma1 > Sigma 2

210°

The 10 Hardest PlayStation 3 Platinum Trophies

With the release of games now slowing on the PlayStation 3, Twinfinite take a look at the 10 hardest platinum trophies on Sony's older system.

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twinfinite.net
DarkOcelet3022d ago

I almost got the Lost Planet 2 one, but that get no One in the Leaderboards was effed up.

Many of those trophies are just time consuming, if we are going to talk some seriously hard platinum trophies, put MGS4 in there.

I will never forget the day i got that Big Boss Emblem.

Complete the game in less than 5 hours
Use no continues
Use no health items
Kill no enemies
No alert phases
No special items
Complete the game on The Boss Extreme

One of my proudest trophies :)

skcej3021d ago

yeah the Lost Planet 2 one was pretty ridiculous with the amount of time you had to put in but when I researched the list I found a lot of people saying that the Nom de Guerres were really annoying/ quite tricky to get. I did think about putting MGS 4, maybe it should have got an honorable mention. Impressive trophy to have though dude! :)

kotaku773021d ago (Edited 3021d ago )

Yeah! specially when you got to play over and over MGS4, when you could be playing, idk, MGS3 or any other game

FallenAngel19843022d ago

I'm only one Trophy away from getting the Platinum in MGS4, but unfortunately it has to be that damn Songs of the Battlefield one that requires me to get all the emblems. It's such an eyesore to be so close only to be set up against such a daunting task

kotaku773021d ago

Mortal Kombat 9
Star Ocean: The Last Hope International
Lost Planet 2
Far Cry 2
Wipe Out HD
Ninja Gaiden Sigma 2
Super Street Fighter 4
Persona 4: arena
Raiden IV
NBA 2K16

Knushwood Butt3021d ago

+1 for Raiden IV

What is your best score in Overkill mode (online ranking rules) ?

kotaku773021d ago

I don't know what you're talking about

Knushwood Butt3020d ago

Raiden IV

Shhoting game

High score?

100°

Are AAA Games Too Easy?

"Perhaps extreme difficulties are still here, just presented in different ways. Multiplayer focused shooting games (for the most part), have average (to-below) difficulty within their campaigns. However, jumping online and playing competitively can produce a welcomed contest." KJ of Play Legit Writes

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playlegit.net
itsjustexuma3325d ago

From Software thinks differently

bacrec13325d ago (Edited 3325d ago )

Real Talk. Wish more companies would get the memo.

joab7773325d ago (Edited 3325d ago )

So do I. Unfortunately, it doesn't sell so it doesn't get made. At least it doesn't sell 5-10 million like Assassin's Creed, And all the others. Bloodborne is one of the best games I've ever played, and it ruins other games b/c it expects better of you. It wants you to play it for awhile, instead of moving on to the next big thing a week later.

It's goal is to consume you, and not just your time, but your patience and your will, and it promises, unlike other games, to reward you for that time w/ actual satisfaction.

breakpad3325d ago

eeh ?? have you heard bloodborne or Souls games ? ..no if the develeopers dont seek wide casual acceptance (aka all kids must play the game) no ... are not easy

bouzebbal3325d ago (Edited 3325d ago )

i think western games are getting much easier than ever.
japanese are the only ones who dose difficulty. Games like Ninja Gaiden, Souls, Bloodborne raise the level.

johndoe112113325d ago

Why? That makes no bloody sense. Most games have varying levels of difficulty, if you are someone who likes to be constantly punished and frustrated while playing a game simply start off playing the game on it's hardest difficulty. Why the hell should they make all games with only one level of frustrating difficulty, to pander to a select few who have nothing better to do than spend 10 hours trying to pass one level?

This argument makes no sense and since bloodborne released people act like they've forgotten about difficulty settings. People saying all games should be difficult and punishing are selfish and inconsiderate and don't give a damn about anyone else's time or preferences. if gamers want to spend over a month trying to finish every game then they should not complain when only 5 or 6 games get released every year. It's a senseless foolish expectation.

+ Show (1) more replyLast reply 3325d ago
rawrock3325d ago

From Soft makes Souls games hard the wrong way. Slow clunky controls and questionable mechanics and design. Anybody can make a game where you die a lot. It takes more talent to make a game with a good difficulty balance and smooth gameplay. I have not played Bloodborne but at least it looks to be step up in gameplay over the Souls games.

3325d ago
freshslicepizza3325d ago

from software became a aaa developer based on expanding its fanbase who often felt neglected to play games where if you die you suffer for it. the first demons souls game was not marketed as a aaa game, it grew from word of mouth and they managed to fill an area that was being ignored.

lots of aaa games are made easy and that makes sense since they want the barriers of people to play them to be as wide as possible. the more accessible the more will play is what they are thinking because aaa games cost a hell of a lot more money to make now than they did 30 years ago.

AngelicIceDiamond3325d ago

The industry doesn't use the word easy but "accessible" so yes games are easy.

joab7773325d ago

It's because they know that you won't be playing long. Only certain games get played over a period of time longer than 2 weeks. They just want your money, and want you to finish it. And they know that if you get the Souls reputation, you are screwed.

700p3325d ago

it depends on the game really.

BitbyDeath3325d ago

Depends on the difficulty setting.

Perjoss3325d ago

I find the souls games a bit too hard personally but I think Bloodborne has perfectly balanced difficulty.

KryptoniteTail3325d ago

Too hard, actually. Well, not "hard" but complicated, with long boring tutorials, and unbalanced sections and they try your patience with collectathons, bulls*** missions and try to make up for it with half hearted multiplayey and/or bitchy trophies.

I prefer more indies these days. AAA can still be the best around but most are boring rehashes and DLC fests.

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