Cat writes: Sometimes technology lets us down. I'm not talking about red rings, yellow lights or even the great white unicorn of failure sightings: a busted Wii. No, this time it's my recording of my time at the XNA booth at PAX. After spending one great big jam-packed hour with the reps, six games and one of the game finalist developers, the whole thing is lost to the tech ether. My time there, however, was way too much fun to not relive, even if it lacks the punch of quotes and footage. Indie games just rock too hard to be confined by such things. The Dream.Build.Play Challenge is for independent and hobbyist devs, and gamers dreaming of bring a game to life. Using XNA Game Studio they create a game for the chance at a piece of the $75,000 cash prize and having their game published on XBLA. This year's competition saw over 350 entries spanning over 100 countries, and I can hardly imagine the depth of quality in that submission pool after seeing what the finalists delivered.
It's right that we recognize the 12 best indie games of the eight generation of gaming. It would be remiss to ignore the impact they've had.
Hollow Knight was a masterpiece. I cared less for the arena combat (Gods, not in the in-game arena) but everything was tight and the exploration was extremely enjoyable. Absolute masters of their craft in level design. I hope Silk Song gives the bees a second chance since their area was only a short subsection.
Mick Doherty has put together a list of indie games that, in his humble opinion, you need to play at least once in your life.
These are games made by a single developer. Serving as proof that you don't need millions of dollars and a team of people to make a amazing game.
Dust ftw!
the furry crowd is all over Dust
Off topic, but whatever happened to LBP type game? Seems like its completely fallen off the radar. hasn't it been released?
Not Magnetic Mind. It was its own make-your-own-game-game and not part of any competition. Kuju doesn't turn up anything relevant either.