Resolution writes: "That's really the joy of Majesty 2. It's not a deep title by any means, but the stripped-down mechanics, minimalistic interface and absence of resource management are admirable, and prove a welcome break from the usual menu-heavy strategy. The problem is that the system, while enjoyable, isn't based so much on skill as other titles. Its total reliance on the AI to take care of progress is a problem, and the simplicity of the commands can be frustrating when ten low-level units unthinkingly charge to their doom and the few equipped to deal with the issue are preoccupied with slaughtering an endless stream of sewer rats."
Does the developer succeed in creating a unique and engaging RTS that stands out from the pack, or will the changes prove to be unnecessary and hampering to the game experience?
Paradox Interactive and developer 1C Ino-Co cordially invites you to the most prestigious royal occasion of the year as the marriage of Majesty 2, the Fantasy Strategy game of regal proportions, is betrothed to its three expansions in one magnificent Majesty 2 Collection.
aradox Interactive certainly have a considerable CV under their collective belts. Games like Supreme Ruler, King Arthur and Sword of the Stars are not to be passed over lightly. They have carved a niche in the RTS market for themselves and now the pressure is on to keep that niche filled with worthwhile candidates. Do they manage this with Majesty 2: The Fantasy Kingdom Sim, the sequel to the 2000 best seller? Too bleeding right they do!