Split-Screen: "Martin Ball is 17 years old. He lives in Stoke-on-trent, Mid-lands in the United Kingdom. He also happens to be a highly gifted graphics artist who created high polygon, low polygon, wire-frames etc. for some of the most famous weapons and vehicles in the Halo-verse. These range from the good ol' fashioned Assault Rifle from Halo: Combat Evolved to the silenced SMG of Halo 3: ODST; from Halo 3's Hornet to…Halo 3's Elephant and Scarab. In terms of 'faithful renditions', these look virtually indistinguishable from from Bungie's work."
Remember the days of four-player couch co-op? The Wealth of Geeks team certainly does. This list brings us back to the golden years of the original Xbox with the best four-player games that were available.
Have you ever looked at a modern first-person shooter and wondered "How did we get here?" Wealth of Geeks performs a deep dive into the genre, including some of the most influential games, from the very first FPS from the cross-genre experiences that changed the game entirely.
BLG writes, "There are many fantastic and iconic weapons in game history, but some are significantly more memorable than others. When we think of iconic game weapons, these are the top 20 that come to mind."
You forgot one and it's a doozy. The weapon is kindness in undertale. :) defeats countless enemies.
Pretty cool for a 17 year old, but let's see him make full environments? Or character models?
We are not surprised, I believe I read somewhere that Halo 3 was a combination of Microsoft Paint and Windows Movie Maker.
Okay, so he re-made some Halo weapons?
There's nothing really special about any of this.
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the link works just fine...